msec > getter setter での処理速度低下。Number編
msec > getter setter での処理速度低下。Number編
♥0 |
Line 133 |
Modified 2016-06-13 00:21:31 |
MIT License
archived:2017-03-20 03:34:15
ActionScript3 source code
/**
* Copyright 110100110101101 ( http://wonderfl.net/user/110100110101101 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hOiq
*/
package {
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var note:Note = new Note( this, "\n" )
var i:int
var iMax:int
iMax = 10000000;
note.start("");
for( i=0; i < iMax; ++i ){
}
note.end(" msec : for(){}\n");
var number:Number = 0;
var boolean:Boolean = false;
var itemA:ItemA = new ItemA();
var itemB:ItemB = new ItemB();
note.start("");
for( i=0; i < iMax; ++i ){
itemA.number = 10;
}
note.end(" msec : for(){ itemA.number = 10; }\n");
note.start("");
for( i=0; i < iMax; ++i ){
itemB.number = 10;
}
note.end(" msec : for(){ itemB.number = 10; }\n");
note.start("");
for( i=0; i < iMax; ++i ){
number = itemA.number;
}
note.end(" msec : for(){ number = itemA.number; }\n");
note.start("");
for( i=0; i < iMax; ++i ){
number = itemB.number;
}
note.end(" msec : for(){ number = itemB.number;}\n");
}
}
}
class ItemA{
public var number:Number = 0;
public var boolean:Boolean = false;
}
class ItemB{
private var _number:Number = 0;
public function get number():int{ return _number; }
public function set number( value:int ):void{ _number = value; }
private var _boolean:Boolean = false;
public function get boolean():Boolean{ return _boolean; }
public function set boolean( value:Boolean ):void{ _boolean = value; }
}
/////////////////////////////////////////////////////////////////////
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextFormat;
import flash.text.TextField;
import flash.utils.getTimer;
/**
表示だけなら1行で書ける形の着想元
! MinimalComps の com.bit101.components.Component
https://github.com/minimalcomps/minimalcomps/blob/master/src/com/bit101/components/Component.as
*/
class Note extends Sprite {
public function Note( parent:Sprite=null, text:String=" ", x:Number=0,y:Number=0,widthX:Number=200,widthY:Number=100 ){
shape = new Shape();
bitmap = new Bitmap( new BitmapData( 1,1, true, 0x00000000 ) );
textFormat = new TextFormat()
textFormat.leftMargin = 0
textFormat.rightMargin = 0
textFormat.align = "left"
textFormat.font = "_等幅" //EXAMPLE "_等幅" "_ゴシック" "_明朝 " "_typewriter" "_serif" "_sans"
textFormat.size = 10
textField = new TextField()
textField.background = false;
textField.backgroundColor = 0xFFFFFF;
textField.border = false;
textField.borderColor = 0x000000;
textField.textColor = 0x000000;
textField.autoSize = "left";
textField.selectable = false;
textField.text = text;
textField.defaultTextFormat = textFormat;
this.text = text;
this.x = x;
this.y = y;
textField.width = widthX;
textField.height = widthY;
displayEnable( parent );
addEventListener( Event.ENTER_FRAME, onEnterFrame );
}
private function onEnterFrame( event:Event ):void {
textField.text = text;
}
public function displayEnable( parent:Sprite ):void{
if( parent ){
parent.addChild( this );
addChild( textField );
addChild( shape );
addChild( bitmap );
}
}
public function displayDisenable():void{
if( parent ){
parent.removeChild( this );
removeChild( textField );
removeChild( shape );
removeChild( bitmap );
}
}
public function start( startText:String = "" ):void{
startTime = getTimer();
text = text + startText;
}
public function end( endText:String = "" ):void{
endTime = getTimer();
elapsedTime = endTime - startTime;
text = text + elapsedTime.toString() + endText;
}
public function toBitmapData():BitmapData{
var result:BitmapData
result = new BitmapData( this.width, this.height, true, 0x00000000 );
result.draw( this );
return result;
}
public var elapsedTime:Number = 0;
public var endText:String = "";
public var endTime:Number = 0;
public var iMax:uint = 1000000;
public var startText:String = "";
public var startTime:Number = 0;
public var text:String
public var textFormat:TextFormat
public var textField:TextField
public var bitmap:Bitmap;
public var shape:Shape
}