flash on 2009-12-27
♥0 |
Line 71 |
Modified 2009-12-28 00:59:15 |
MIT License
archived:2017-03-20 13:32:44
ActionScript3 source code
/**
* Copyright _ryotaros ( http://wonderfl.net/user/_ryotaros )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hNvZ
*/
package {
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.BitmapDataChannel;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.display.BitmapData;
import flash.display.Sprite;
public class FlashTest extends Sprite {
private var bmpdata:BitmapData;
private var colortrans:ColorTransform;
private var filter:BlurFilter;
private var vectormap:BitmapData;
private var particles:Array
private var particle_number:uint = 25000;
private var size:Number = 465;
public function FlashTest() {
bmpdata = new BitmapData( size, size, false, 0 );
addChild( new Bitmap( bmpdata ));
colortrans = new ColorTransform( 0.95, 0.99, 0.99 );
filter = new BlurFilter( 2, 2, 1 );
vectormap = new BitmapData( size, size, false, 0 );
reset();
addEventListener( Event.ENTER_FRAME, enterframe );
stage.addEventListener( MouseEvent.CLICK, reset);
}
public function enterframe (e:Event):void {
bmpdata.applyFilter( bmpdata, bmpdata.rect, bmpdata.rect.topLeft, filter );
bmpdata.colorTransform( bmpdata.rect, colortrans );
bmpdata.lock();
for (var i:int = 0; i < particle_number; i++){
var p:Particle = particles[i];
var col:uint = vectormap.getPixel( p.x, p.y );
p.ax += ( (col >> 16 & 0xff ) - 128 )*0.0005;
p.ay += ( (col >> 8 & 0xff) - 128 )*0.0005;
p.x += p.vx += p.ax;
p.y += p.vy += p.ay;
if( p.x > size ){p.x -= size;}
else if (p.x < 0){p.x += size;}
if( p.y > size ){p.y -= size;}
else if (p.y < 0 ){p.y += size; }
bmpdata.setPixel (p.x, p.y, 0xffffff );
p.ax *= 0.96; p.ay *= 0.96;
p.vx *= 0.92; p.vy *= 0.92;
}
bmpdata.unlock();
}
public function reset (e:MouseEvent = null):void {
var randomSeed:int = Math.random()*0xFFFFFFFF;
var colors:uint = BitmapDataChannel.RED | BitmapDataChannel.GREEN;
vectormap.perlinNoise( size/2, size/2, 4, randomSeed, false, true, colors);
particles = new Array(particle_number);
for (var i:int =0; i < particle_number; i++ ){
particles[i] = new Particle( Math.random()*size, Math.random()*size );
}
}
}
}
class Particle {
public var x:Number;
public var y:Number;
public var ax:Number = 0;
public var ay:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
function Particle( px:Number, py:Number):void{
x = px;
y = py;
}
}