flash on 2009-12-27

by _ryotaros
♥0 | Line 71 | Modified 2009-12-28 00:59:15 | MIT License
play

ActionScript3 source code

/**
 * Copyright _ryotaros ( http://wonderfl.net/user/_ryotaros )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/hNvZ
 */

package {
	import flash.events.MouseEvent;
	import flash.events.Event;
	import flash.display.Bitmap;
	import flash.display.BitmapDataChannel;
	import flash.filters.BlurFilter;
	import flash.geom.ColorTransform;
	import flash.display.BitmapData;
    import flash.display.Sprite;
    
    public class FlashTest extends Sprite {
    		
    		private var bmpdata:BitmapData;
    		private var colortrans:ColorTransform;
    		private var filter:BlurFilter;
    		private var vectormap:BitmapData;
    		private var particles:Array
    		private var particle_number:uint = 25000;
    		private var size:Number = 465;
    		
        public function FlashTest() {
           
           bmpdata = new BitmapData( size, size, false, 0 );
           addChild( new Bitmap( bmpdata ));
           
           colortrans = new ColorTransform( 0.95, 0.99, 0.99 );
           filter = new BlurFilter( 2, 2, 1 );
           
           vectormap = new BitmapData( size, size, false, 0 );
           reset();
           
           addEventListener( Event.ENTER_FRAME, enterframe );
           stage.addEventListener( MouseEvent.CLICK, reset);
            
        }
        
        public function enterframe (e:Event):void {
     		bmpdata.applyFilter( bmpdata, bmpdata.rect, bmpdata.rect.topLeft, filter );
     		bmpdata.colorTransform( bmpdata.rect, colortrans );
     		
     		bmpdata.lock();
     		for (var i:int = 0; i < particle_number; i++){
     			var p:Particle = particles[i];
     			
     			var col:uint = vectormap.getPixel( p.x, p.y );
     			p.ax += ( (col >> 16 & 0xff ) - 128 )*0.0005;
     			p.ay += ( (col >> 8 & 0xff) - 128 )*0.0005;
     			
     			p.x += p.vx += p.ax;
     			p.y += p.vy += p.ay;
     			
     			if( p.x > size ){p.x -= size;}
     			else if (p.x < 0){p.x += size;}
     			if( p.y > size ){p.y -= size;}
     			else if (p.y < 0 ){p.y += size; }
     			
     			bmpdata.setPixel (p.x, p.y, 0xffffff );
     			
     			p.ax *= 0.96; p.ay *= 0.96;
     			p.vx *= 0.92; p.vy *= 0.92;  
     		}
     		bmpdata.unlock();
        }
        
        public function reset (e:MouseEvent = null):void {
        		var randomSeed:int = Math.random()*0xFFFFFFFF;
        		var colors:uint = BitmapDataChannel.RED | BitmapDataChannel.GREEN;
        		vectormap.perlinNoise( size/2, size/2, 4, randomSeed, false, true, colors);
        		
        		particles = new Array(particle_number);
        		for (var i:int =0; i < particle_number; i++ ){
        			particles[i] = new Particle( Math.random()*size, Math.random()*size );
        		}
        } 
    }
}

class Particle {

	public var x:Number;
	public var y:Number;
	
	public var ax:Number = 0;
	public var ay:Number = 0;
	
	public var vx:Number = 0;
	public var vy:Number = 0;
	
	function Particle( px:Number, py:Number):void{
		x = px;
		y = py;	
	}
}