[練習]
♥0 |
Line 55 |
Modified 2010-09-08 06:55:01 |
MIT License
archived:2017-03-20 12:09:07
ActionScript3 source code
/**
* Copyright Tamanegi_kenshi ( http://wonderfl.net/user/Tamanegi_kenshi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hG1Q
*/
package {
import flash.events.*;
import flash.display.Sprite;
public class FlashTest extends Sprite {
private var num:Number = 0;
private var numY:int = 0;
private var numX:Number = 0;
private var ballArr:Array = [];
public function FlashTest() {
init();
}
private function init():void{
//stageとsetBallを関連付ける
stage.addEventListener(Event.ENTER_FRAME, setBall);
}
//ballを設定するfunction setBallをつくる
private function setBall(e:Event):void{
var ball:Ball = new Ball();
addChild(ball);
ballArr.push(ball);
ball.x = num * 22;
ball.y = 350 + numY;
if(num > 20 - numX / 2){
numY -= 12;
num = -0.5 + numX / 2;
numX++;
}
if(numX > 21){
stage.removeEventListener(Event.ENTER_FRAME, setBall);
setAngle();
}
num += 1;
}
//積み上げられた角度を測るfunction setAngleをつくる
private function setAngle():void{
graphics.lineStyle(2, 0x000000);
graphics.moveTo(0, 350);
graphics.lineTo(240, ballArr[ballArr.length - 1].y - 5);
graphics.lineTo(480, 350);
}
}
}
import flash.display.Sprite;
import flash.events.Event;
class Ball extends Sprite{
public function Ball(){
graphics.beginFill(0xcccccc);
graphics.drawRect(0, 0, 20, 10);
graphics.endFill();
this.alpha = 0;
this.y = - 150;
addEventListener(Event.ENTER_FRAME, onEnter);
}
private function onEnter(e:Event):void{
var val:Number = (1 - this.alpha) * 0.1;
this.alpha += val;
//var vy:Number = (450 - this.y) * 0.5;
//this.y += vy;
}
}