Painter 4

by Saqoosha forked from Painter 3 (diff: 37)
@author Saqoosha
♥0 | Line 121 | Modified 2013-05-10 14:55:18 | MIT License
play

ActionScript3 source code

/**
 * Copyright Saqoosha ( http://wonderfl.net/user/Saqoosha )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/h7xT
 */

package
{
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.display.StageScaleMode;
    import flash.events.MouseEvent;
    import flash.geom.Point;

    /**
     * @author Saqoosha
     */
    [SWF(backgroundColor="#000000", frameRate="60", width="475", height="475")]
    public class Painter4 extends Sprite
    {
        private var _canvasData:BitmapData = new BitmapData(475, 475, false, 0xffffff);
        private var _canvas:Bitmap = new Bitmap(_canvasData);
        private var _brush:Shape = new Shape();
        private var _points:Vector.<Point> = new Vector.<Point>();
        private var _length:Number;

        public function Painter4()
        {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.addEventListener(MouseEvent.MOUSE_DOWN, _mouseDownHandler);
            addChild(_canvas);
            _brush.graphics.beginFill(0xff0000, 0.5);
            _brush.graphics.drawCircle(0, 0, 5);
            _brush.graphics.endFill();
        }

        private function _mouseDownHandler(event:MouseEvent):void
        {
            stage.addEventListener(MouseEvent.MOUSE_MOVE, _mouseMoveHandler);
            stage.addEventListener(MouseEvent.MOUSE_UP, _mouseUpHandler);
            _points.length = 0;
            _length = 0;
        }

        private function _mouseMoveHandler(event:MouseEvent):void
        {
            _points.push(new Point(event.stageX, event.stageY));
            switch (_points.length)
            {
                case 3:
                {
                    _drawCurve(_points[0], _points[0], _points[1], _points[2]);
                    break;
                }
                case 4:
                {
                    _drawCurve(_points[0], _points[1], _points[2], _points[3]);
                    _points.shift();
                    break;
                }
            }
        }

        private function _mouseUpHandler(event:MouseEvent):void
        {
            stage.removeEventListener(MouseEvent.MOUSE_MOVE, _mouseMoveHandler);
            stage.removeEventListener(MouseEvent.MOUSE_UP, _mouseUpHandler);
        }
        
        private function _drawCurve(p0:Point, p1:Point, p2:Point, p3:Point):void
        {
            var curve:CatmullRom = new CatmullRom(p0, p1, p2, p3);
            var n:int = Point.distance(p1, p2);
            var prev:Point = p1.clone();
            var p:Point = new Point();
            var l:Number = _length - Math.floor(_length / 10) * 10;
            for (var i:int = 1; i <= n; i++)
            {
                var t:Number = i / n;
                curve.getPointAt(t, p);
                var d:Number = Point.distance(prev, p);
                _length += d;
                l += d;
                if (l >= 10)
                {
                    _brush.x = p.x;
                    _brush.y = p.y;
                    _canvasData.draw(_brush, _brush.transform.matrix);
                    l -= 10;
                }
                prev.x = p.x;
                prev.y = p.y;
            }
        }
    }
}


import flash.display.Graphics;
import flash.geom.Point;

class CatmullRom
{
    public var p0:Point;
    public var p1:Point;
    public var p2:Point;
    public var p3:Point;

    public function CatmullRom(p0:Point = null, p1:Point = null, p2:Point = null, p3:Point = null)
    {
        this.p0 = p0 || new Point();
        this.p1 = p1 || new Point();
        this.p2 = p2 || new Point();
        this.p3 = p3 || new Point();
    }

    public function getPointAt(t:Number, out:Point = null):Point
    {
        out ||= new Point();
        var t2:Number = t * t;
        var t3:Number = t2 * t;
        var a:Number = -t3 + 2 * t2 - t;
        var b:Number = 3 * t3 - 5 * t2 + 2;
        var c:Number = -3 * t3 + 4 * t2 + t;
        var d:Number = t3 - t2;
        out.x = (p0.x * a + p1.x * b + p2.x * c + p3.x * d) * 0.5;
        out.y = (p0.y * a + p1.y * b + p2.y * c + p3.y * d) * 0.5;
        return out;
    }

    public function draw(graphics:Graphics, numSegments:int = 50):void
    {
        var p:Point = new Point();
        for (var i:int = 1; i <= numSegments; ++i)
        {
            getPointAt(i / numSegments, p);
            graphics.lineTo(p.x, p.y);
        }
    }
}

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