複数のボールを境界で跳ね返す

by Nowloading_
♥0 | Line 72 | Modified 2011-04-05 01:33:27 | MIT License
play

ActionScript3 source code

/**
 * Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ghiC
 */

package {
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    
    public class Bouncing2 extends Sprite{
        private var count:int=10;
        private var balls:Array;        
        public function Bouncing2(){
            init();
        }
        private function init():void{
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            balls = new Array();
            for(var i:int=0;i<count;i++){
                var color:uint = Math.random()*0xffffff;
                var ball:Ball = new Ball(10,color);
                ball.x = Math.random()*stage.stageWidth;
                ball.y = Math.random()*stage.stageHeight;
                ball.vx = Math.random()*10-1;
                ball.vy = Math.random()*10-1;
                addChild(ball);
                balls.push(ball);
            }
            addEventListener(Event.ENTER_FRAME,onEnterFlame);
        }
        private function onEnterFlame(e:Event):void{
            for(var i:Number=0;i<balls.length;i++){
                var ball:Ball = Ball(balls[i]);
                ball.x+=ball.vx;
                ball.y+=ball.vy;
                var left:Number = 0;
                var right:Number = stage.stageWidth;
                var top:Number = 0;
                var bottom:Number = stage.stageHeight;
                if(ball.x+ball.radius>right){
                    ball.x = right-ball.radius;
                    ball.vx *= -1;
                }else if(ball.x - ball.radius<left){
                    ball.x = left + ball.radius;    
                    ball.vx *= -1;
                }
                if(ball.y + ball.radius>bottom){
                    ball.y = bottom-ball.radius;
                    ball.vy *= -1;
                }else if(ball.y - ball.radius<top){
                    ball.y = top + ball.radius;
                    ball.vy *= -1;
                }
            }
        }
    }
}



    import flash.display.Sprite;
    class Ball extends Sprite{
        public var radius:Number;
        public var color:uint;
        public var vx:Number =0;
        public var vy:Number =0;
        
        public function Ball(radius:Number = 40,color:uint = 0xff0000){
            this.radius = radius;
            this.color = color;
            init();
        }
        public function init():void{
            graphics.beginFill(color);
            graphics.drawCircle(0,0,radius);
            graphics.endFill();
        }
    }