flash on 2010-7-10
♥0 |
Line 48 |
Modified 2010-07-10 06:50:24 |
MIT License
archived:2017-03-09 13:42:49
ActionScript3 source code
/**
* Copyright kihon ( http://wonderfl.net/user/kihon )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gZcO
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite
{
private var effect:SoundEffect;
public function Main()
{
effect = new SoundEffect(10, 4);
effect.x = effect.y = 100;
addChild(effect);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
// 毎フレーム更新
private function onEnterFrame(event:Event):void
{
effect.update();
}
}
}
import flash.display.Sprite;
class SoundEffect extends Sprite
{
private var w_num:int; // 横の数
private var h_num:int; // 縦の数(最大値)
private var frame:int = 0; // 速度調整用
// コンストラクタで縦横の数を受け取る
public function SoundEffect(w_num:int, h_num:int)
{
this.w_num = w_num;
this.h_num = h_num;
}
public function update():void
{
// 速度調整。お好みで。
if (frame++ % 2) return;
// 配列に0~h_numまでのランダム値を入れておく
var data:Array = [];
for (var i:int = 0; i < w_num; i++) data[i] = int(Math.random() * h_num);
// w_num * h_num分だけ長方形を用意
graphics.clear();
graphics.beginFill(0x888888);
for (var x:int = 0; x < w_num; x++)
{
for (var y:int = 0; y < data[x]; y++)
{
graphics.drawRect(x * 5, y * -3, 4, 2);
}
}
graphics.endFill();
}
}