PerlinNoise
♥0 |
Line 34 |
Modified 2010-01-01 22:09:34 |
MIT License
archived:2017-03-20 15:09:11
ActionScript3 source code
/**
* Copyright _shimizu ( http://wonderfl.net/user/_shimizu )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/g0m7
*/
package {
import flash.geom.Point;
import flash.utils.IDataInput;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
private var bmpdata:BitmapData;
public function FlashTest() {
bmpdata = new BitmapData( 120, 120, false, 0 );
var bmp:Bitmap = new Bitmap(bmpdata);
bmp.scaleX = bmp.scaleY = 4;
addChild(bmp);
addEventListener(Event.ENTER_FRAME, enterframe);
}
private var baseX:Number = 60;
private var baseY:Number = 60;
private var octaves:uint = 3;
private var randomSeed:int = Math.random() * 0xffffffff;
private var stitch:Boolean = false;
private var fractalNoise:Boolean = false;
private var channelOptions:int = BitmapDataChannel.RED | BitmapDataChannel.BLUE;
private var grayScale:Boolean = false;
private var offset:Array = [new Point(), new Point(), new Point()];
private function enterframe(e:Event):void{
//PerlinNoise
bmpdata.perlinNoise( baseX, baseY, octaves, randomSeed, stitch, fractalNoise, channelOptions, grayScale, offset);
offset[0].y += 1;
offset[1].x += 1;
offset[2].y += 0.5;
}
}
}