forked from: forked from: forked from: forked from: forked from: forked from: forked from: BitmapDataSample1
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Modified 2010-02-14 00:24:19 |
MIT License
archived:2017-03-20 19:33:34
ActionScript3 source code
/**
* Copyright peacelife_wonder ( http://wonderfl.net/user/peacelife_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fyko
*/
// forked from peacelife_wonder's forked from: forked from: forked from: forked from: forked from: forked from: BitmapDataSample1
// forked from peacelife_wonder's forked from: forked from: forked from: forked from: forked from: BitmapDataSample1
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width=465,height=465,backgroundColor=0)]
public class BitmapDataSample1 extends Sprite {
private var bmpdata:BitmapData;
private var sprite:Sprite;
privete var matrix:Matrix;
public function BitmapDataSample13() {
//BitmapDataを作成して表示リストに追加
bmpdata = new BitmapData( 465, 465, false, 0 );
addChild( new Bitmap(bmpdata) );
//グラフィックの作成
sprite = newFig( 0, 0, 40, 0xFFFFFF );
//BitmapDataへ描画
matrix = new Matrix;
//イベント
addEventListner( Event.ENTER_FRAME, enterframe );
stage.addEventListener( MouseEvent.CLICK, reset );
}
private function enterframe(e:Event):void {
//変形
matrix.identity();
var s:Number = Math.random();
matrix.scale( s, s );
matrix.rotate( Math.PI * Math.random() );
matrix.translate( mouseX, mouseY );
//BitmapDataへ抽画
bmpdata.draw( sprite, matrix );
}
private function reset(e:MouseEvent:void {
bmpdata.fillRect( bmpdata.rect, 0xFF0000 );
}
private function newFig( cx:Number, cy:Number, size:Number, col:uint ):Sprite {
//中心(cx,cy), 幅高さsize, 色col のグラフィックを生成
var shape:Sprite = new Sprite();
shape.graphics.lineStyle( 0, 0x000000, 0.3 );
shape.graphics.beginFill( col );
shape.graphics.drawCircle( cx, cy, size*0.5 );
shape.graphics.drawCircle( cx, cy, size*0.4 );
var w:Number = size * 0.6;
var h:Number = size * 0.15;
shape.graphics.drawRect( cx - w/2, cy - h/2, w, h );
shape.graphics.endFill();
return shape;
}
}
}