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by peacelife_wonder
♥0 | Line 45 | Modified 2010-02-14 00:24:19 | MIT License
play

ActionScript3 source code

/**
 * Copyright peacelife_wonder ( http://wonderfl.net/user/peacelife_wonder )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/fyko
 */

// forked from peacelife_wonder's forked from: forked from: forked from: forked from: forked from: forked from: BitmapDataSample1
// forked from peacelife_wonder's forked from: forked from: forked from: forked from: forked from: BitmapDataSample1
package {
    
    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.geom.Matrix;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    [SWF(width=465,height=465,backgroundColor=0)]
    public class BitmapDataSample1 extends Sprite {
        
        private var bmpdata:BitmapData;
        private var sprite:Sprite;
        privete var matrix:Matrix;
        
        public function BitmapDataSample13() {
            //BitmapDataを作成して表示リストに追加
            bmpdata = new BitmapData( 465, 465, false, 0 );
            addChild( new Bitmap(bmpdata) );
            //グラフィックの作成
            sprite = newFig( 0, 0, 40, 0xFFFFFF );
            //BitmapDataへ描画
            matrix = new Matrix;
            //イベント
            addEventListner( Event.ENTER_FRAME, enterframe );
            stage.addEventListener( MouseEvent.CLICK, reset );
        }
     
     private function enterframe(e:Event):void {
     	//変形
     	matrix.identity();
     	var s:Number = Math.random();
            matrix.scale( s, s );
     	matrix.rotate( Math.PI * Math.random() );
     	matrix.translate( mouseX, mouseY );
     	//BitmapDataへ抽画
     	bmpdata.draw( sprite, matrix );
     }
     
     private function reset(e:MouseEvent:void {
     	bmpdata.fillRect( bmpdata.rect, 0xFF0000 );
     }   
        private function newFig( cx:Number, cy:Number, size:Number, col:uint ):Sprite {
            //中心(cx,cy), 幅高さsize, 色col のグラフィックを生成
            var shape:Sprite = new Sprite();
            shape.graphics.lineStyle( 0, 0x000000, 0.3 );
            shape.graphics.beginFill( col );
            shape.graphics.drawCircle( cx, cy, size*0.5 );
            shape.graphics.drawCircle( cx, cy, size*0.4 );
            var w:Number = size * 0.6;
            var h:Number = size * 0.15;
            shape.graphics.drawRect( cx - w/2, cy - h/2, w, h );
            shape.graphics.endFill();
            return shape;
        }
    }
}

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