alternative3D_1

by gaziya forked from 正六面体のはずなのに・・・? (diff: 67)
♥0 | Line 31 | Modified 2012-10-23 16:11:51 | MIT License
play

ActionScript3 source code

/**
 * Copyright gaziya ( http://wonderfl.net/user/gaziya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/fNmp
 */

package {
    //import alternativ7.engine3d.containers.ConflictContainer;
    import alternativ7.engine3d.containers.BSPContainer;
    import alternativ7.engine3d.core.Camera3D;
    import alternativ7.engine3d.core.View;
    import alternativ7.engine3d.materials.FillMaterial;
    import alternativ7.engine3d.primitives.Box;
    import flash.display.Sprite;
    import flash.events.Event;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            x = -100
            y = -100
            //var scene:ConflictContainer = new ConflictContainer
            var scene:BSPContainer = new BSPContainer
            var camera:Camera3D = new Camera3D
            camera.view = new View(stage.stageWidth+200,stage.stageHeight+200)
            camera.z = -500
            scene.addChild(camera)
            addChild(camera.view)
            addChild(camera.diagram)
            var box:Box = new Box(100,100,100)
            var material:FillMaterial = new FillMaterial(0xcccccc, 1, 2,0x0)
            box.setMaterialToAllFaces(material)
            scene.addChild(box)
            addEventListener(Event.ENTER_FRAME, function(e:Event):void{
                box.rotationX += 2*Math.PI/180
                box.rotationY += 2*Math.PI/180
                camera.render()
            })
        }
    }
}

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