fromCharCode on 2012-9-6
Stageにマウスを乗せて動かしてみてください。面白いことが起きますよ。
♥0 |
Line 83 |
Modified 2012-09-06 02:31:52 |
MIT License
archived:2017-03-20 03:09:38
ActionScript3 source code
/**
* Copyright Seiya.Kai ( http://wonderfl.net/user/Seiya.Kai )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fMIu
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width="600",height="600",frameRate="60")]
public class Main extends Sprite
{
//private var WIDTH:Number = 600;
private var HEIGHT:Number = 600;
private var nextWord:String;
private var index:int = 0;
private var textArray:Array = new Array();
public function Main()
{
stage.addEventListener(MouseEvent.MOUSE_MOVE,onMouseMove);
stage.addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
protected function onEnterFrame(e:Event):void
{
for (var i:int = 0; i < textArray.length; )
{
if(textArray[i].y > HEIGHT){
removeChild(textArray[i]);
textArray.splice(i,1);
} else {
i++;
}
}
}
protected function onMouseMove(e:MouseEvent):void
{
nextWord = String.fromCharCode(65+index);
var tex:MyText = new MyText(nextWord);
textArray.push(tex);
addChild(tex);
tex.x = e.stageX;
tex.y = e.stageY;
index++;
if(index>25){
index = 0;
}
}
}
}
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
class MyText extends Sprite
{
private var angle:Number;
private var vY:Number = -5;
private const G:Number = 9.8/60;
private var vX:Number = Math.random()*10-5;
public function MyText(str:String)
{
var tf:TextField = new TextField();
var format:TextFormat = new TextFormat();
format.size = 50;
format.color = 0x1000000*Math.random();
tf.defaultTextFormat = format;
tf.text = str;
tf.autoSize = TextFieldAutoSize.LEFT;
var bmp:BitmapData = new BitmapData(tf.width,tf.height,true,0);
var img:Bitmap = new Bitmap(bmp);
bmp.draw(tf);
addChild(img);
img.x = -img.width / 2;
img.y = -img.height / 2;
angle = 10*Math.random()-5;
addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function onEnterFrame(e:Event):void
{
vY += G;
this.y += vY;
this.x += vX;
rotation += angle;
}
}