ReflectionView検証用
♥0 |
Line 34 |
Modified 2010-01-14 22:45:18 |
MIT License
archived:2017-03-10 17:18:17
ActionScript3 source code
/**
* Copyright sw_lucchini ( http://wonderfl.net/user/sw_lucchini )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fM7S
*/
package
{
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import org.papervision3d.core.effects.view.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.utils.*;
import org.papervision3d.objects.primitives.*;
public class Main extends ReflectionView
{
//コンストラクタ
private var obj:Cube;
public function Main():void
{
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0x000000);
sp.graphics.drawRect(0, 0, 2000, 2000);
//うまく表示される。
//this.addChildAt(sp,0);
//stage.addChildAt(sp,0);
//一番上に重なり全て隠れてしまう。
//this.addChild(sp); //or this.addChildAt(sp,2);
//stage.addChild(sp); //or stage.addChildAt(sp,1);
//鏡面反射だけが隠れる。
this.addChildAt(sp,1);
sp.alpha = 1;
var material:ColorMaterial = new ColorMaterial(0x0000FF);
var materials:MaterialsList = new MaterialsList( { all:material } );
obj = new Cube(materials);
scene.addChild(obj);
surfaceHeight = -600;
viewportReflection.alpha = 0.5;
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(e:Event):void
{
obj.localRotationY += 1;
singleRender();
}
}
}