simple KeyBoard&Move
自分用の基本ソース。
矢印キーで動けます。
debug用に_debug(String)。
♥0 |
Line 55 |
Modified 2010-09-05 02:36:23 |
MIT License
archived:2017-03-20 12:46:24
ActionScript3 source code
/**
* Copyright satoru.net ( http://wonderfl.net/user/satoru.net )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fJz3
*/
package {
import fl.controls.*;
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.utils.*;
import flash.ui.*;
import flash.system.*;
[SWF(width=450, height=450, backgroundColor=0x000000)]
public class main extends MovieClip {
public var hero:Sprite = new Sprite();
public var debug:TextField = new TextField();
public function main(){
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event = null):void{
setupHero();
setupTrace();
setupKey();
_trace("start! 矢印キーで移動。");
}
public function keyDownHandler(e:KeyboardEvent):void {
switch(e.keyCode){
case Keyboard.UP : hero.y -= 10; break;
case Keyboard.DOWN : hero.y += 10; break;
case Keyboard.LEFT : hero.x -= 10; break;
case Keyboard.RIGHT: hero.x += 10; break;
}
_trace("code:" + e.keyCode + " X:" + hero.x + " Y:" + hero.y);
}
public function setupKey():void {
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
}
public function setupHero():void {
addChild(hero);
var gr:Graphics = hero.graphics;
gr.beginFill(0xFFFFFF);
gr.drawRect(0, 0, 10, 10);
}
// Traceスペース描画
public function setupTrace():void {
addChild(debug);
debug.y = 100;
debug.border = true;
debug.width = 300;
debug.wordWrap = true;
debug.background = true;
debug.backgroundColor = 0xDDDDDD;
debug.alpha = .8;
}
public function _trace(str:String):void {
debug.text = str + "\n" + debug.text;
}
}
}