forked from: forked from: forked from: forked from: forked from: flash on 2010-1-11
forked from forked from: forked from: forked from: forked from: flash on 2010-1-11 (diff: 67)
ActionScript3 source code
/**
* Copyright Tamanegi_kenshi ( http://wonderfl.net/user/Tamanegi_kenshi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/f8lp
*/
// forked from Tamanegi_kenshi's forked from: forked from: forked from: forked from: flash on 2010-1-11
package {
import flash.events.MouseEvent;
import flash.accessibility.Accessibility;
import flash.display.Sprite;
import flash.events.Event;
public class test extends Sprite{
private var ball:BALL;
private var ballNum:uint=50;
private var fl:int=250;
private var stX:Number=stage.stageWidth/2;
private var stY:Number=stage.stageHeight/2;
private var top:Number=-stY+20;
private var bottom:Number=stY-20;
private var left:Number=-stX+20;
private var right:Number=stX-20;
private var front:Number=250;
private var back:Number=-250;
private var balls:Array;
private var tx:Number;
private var ty:Number;
private var tz:Number;
private var spring:Number=0.3;
private var friction:Number=0.9;
public function test(){
init();
}
private function init():void{
ball=new BALL(50,Math.random()*0xffffff);
addChild(ball);
tx=Math.random()*500-250;
ty=Math.random()*500-250;
tz=Math.random()*500;
addEventListener(Event.ENTER_FRAME,onEnter);
stage.addEventListener(MouseEvent.CLICK,onM);
}
private function onEnter(e:Event):void{
var dx:Number=tx-ball.posx;
var dy:Number=ty-ball.posy;
var dz:Number=tz-ball.posz;
ball.vz+=dz*spring;
ball.vx+=dx*spring;
ball.vy+=dy*spring;
ball.vz*=friction;
ball.vx*=friction;
ball.vy*=friction;
ball.posz+=ball.vz;
ball.posx+=ball.vx;
ball.posy+=ball.vy;
var scale:Number=fl/(fl+ball.posz);
ball.scaleX=ball.scaleY=scale;
ball.x=stX+ball.posx*scale;
ball.y=stY+ball.posy*scale;
}
private function onM(e:MouseEvent):void{
tx=Math.random()*500-250;
ty=Math.random()*500-250;
tz=Math.random()*500;
}
}
}
import flash.display.Sprite;
class BALL extends Sprite{
public var radius:int;
public var color:uint;
public var vx:Number =0;
public var vy:Number =0;
public var vz:Number =0;
public var posx:Number=0;
public var posy:Number=0;
public var posz:Number=0;
public function BALL(radius:int=10,color:uint=0x000000){
this.radius =radius;
this.color =color
graphics.lineStyle(0)
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill();
}
}
