/**
* Copyright amashio ( http://wonderfl.net/user/amashio )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/eonO
*/
package{
import caurina.transitions.properties.CurveModifiers;
import caurina.transitions.properties.DisplayShortcuts;
import flash.display.Sprite;
import flash.events.Event;
import flash.system.Security;
[SWF(width = "465", height = "465", backgroundColor = "0xFFFFFF", frameRate = "60")]
//main
public class Main extends Sprite {
public static const WIDTH:uint = 444;
public static const HEGHT:uint = 398;
public static const SEGMENT_X:uint = 5;
public static const SEGMENT_Y:uint = 3;
public static const TAG:String = 'sunset';
public static const NUM:uint = 20;
public function Main():void{
Wonderfl.capture_delay(30);
if (stage) { _init() } else { addEventListener(Event.ADDED_TO_STAGE, _init) } ;
}
//1.初期設定
private function _init(e:Event = null):void{
removeEventListener(Event.ADDED_TO_STAGE, _init);
Security.allowDomain( "*" );
Security.loadPolicyFile("http://query.yahooapis.com/crossdomain.xml");
Security.loadPolicyFile("http://api.flickr.com/crossdomain.xml");
for (var i:int = 1, len:uint = 5; i <= len; i++){
Security.loadPolicyFile("http://farm" + i + ".static.flickr.com/crossdomain.xml");
}
//tweener初期設定
CurveModifiers.init();
DisplayShortcuts.init();
new Init(new Context(this), Main.TAG, Main.NUM).start()
}
}
}
import __AS3__.vec.Vector;
import caurina.transitions.Tweener;
import com.bit101.components.FPSMeter;
import com.bit101.components.InputText;
import com.bit101.components.Label;
import com.bit101.components.ProgressBar;
import com.bit101.components.PushButton;
import com.bit101.components.ComboBox;
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.*;
import flash.system.LoaderContext;
import flash.utils.ByteArray;
import jp.progression.commands.lists.LoaderList;
import jp.progression.commands.net.LoadBitmapData;
class Init {
private var _isDebug:Boolean = true;
private var _context:Context;//Initクラス内でデータを持ち回す為のクラス
private var _controller:Controller;//本の作成を行うクラス
private var _graSh:Shape;
private var _saveTurnOver:MotionSave;//アニメーションのキャッシュ化クラス
private var _imgPathList:Vector.<String>;
private var _loaderList:LoaderList;//複数読み込むリスト progressionから
private var _apiLoader:URLLoader = new URLLoader();
private var _isBuilding:Boolean;//設置状態確認?
private var _isInit:Boolean = true;//初期化判定
private var _isLoaderListExecuting:Boolean;
private var _progress:ProgressBar;
private var _comboBox:ComboBox;//読み込む写真を数を選ぶcombobox
private var _tagInput:InputText;
private var _errorLabel:Label;
private var _tagApi:String;
private var _numApi:uint;
private var _header:Sprite;
//
public function Init(context:Context, tag:String, num:uint){
_context = context;
_tagApi = tag;
_numApi = num;
_progress = new ProgressBar(_context.container, 182, 220);
_graSh = _createGradationShape();//
_errorLabel = new Label(_context.container, 210, 222, "Not Found");
_errorLabel.visible = false;
}
//
private function _createGradationShape():Shape{
var result:Shape = new Shape();
var mtx:Matrix = new Matrix()
mtx.createGradientBox( Main.WIDTH, 0, 0, 0, 0);//Matrixスタイルを作成(width, height, rotation, x軸の平行移動距離, y軸の平行移動距離)
//beginGradientFill(BitmapData, Matrix, Boolean, smooth)
result.graphics.beginGradientFill(GradientType.LINEAR, [0x0, 0x0, 0x0, 0x0, 0x0], [0.0, 0.3, 0.6, 0.3, 0.0], [77, 112, 127, 142, 177], mtx);
result.graphics.drawRect(0, 0, Main.WIDTH, Main.HEGHT );
return result;//返す
}
private function _resizeBmd(source:BitmapData):BitmapData{
var result:BitmapData = new BitmapData(Main.WIDTH, Main.HEGHT);
var n:Number = Math.max(Main.WIDTH / source.width , Main.HEGHT / source.height);
var mtx:Matrix = new Matrix();
mtx.createBox(n, n, 0, (Main.WIDTH - source.width * n) * 0.5, (Main.HEGHT - source.height * n) * 0.5);
result.draw(source, mtx, null, null, null, true);
result.draw(_graSh)
return result;
}
//
private function _reset():void{
_context.reset();
_errorLabel.visible = false;
if (_apiLoader.hasEventListener(Event.COMPLETE)) { _apiLoader.removeEventListener(Event.COMPLETE, _connectAPIComplete) };
if (_apiLoader.hasEventListener(IOErrorEvent.IO_ERROR)) { _apiLoader.removeEventListener(IOErrorEvent.IO_ERROR, _error) };
}
//初期設定時にスタート
public function start():void{
_build();//label等の内容を設置
connect();//
}
//
public function connect():void{
Tweener.addTween(_progress, { _autoAlpha:1.0, transition:'linear', time:0.2 } );//progressBarの表示
_connectAPI();
}
//読み込み先を設定して読み込み
private function _connectAPI():void{
var request:URLRequest = new URLRequest('http://query.yahooapis.com/v1/public/yql');//すべての情報を 1 つの HTTP 要求にキャプチャする
var variables:URLVariables = new URLVariables();//アプリケーションとサーバーの間で変数を転送できる
//variables = new URLVariables(); たぶんいらない
variables['q'] = "SELECT * FROM flickr.photos.search(" + _numApi + ") WHERE tags='" + _tagApi + "'";
variables['format'] = 'xml';
request.data = variables;
_apiLoader.load(request);
_apiLoader.addEventListener(Event.COMPLETE, _connectAPIComplete);
_apiLoader.addEventListener(IOErrorEvent.IO_ERROR, _error);
}
//読み込みが完了したら解析
private function _connectAPIComplete(e:Event):void{
_header.visible = true;
_apiLoader.removeEventListener(Event.COMPLETE, _connectAPIComplete);
_apiLoader.removeEventListener(IOErrorEvent.IO_ERROR, _error);
var xml:XML = new XML(_apiLoader.data);
_imgPathList = new Vector.<String>();//イメージurlの配列
for (var i:int = 0, len:uint = xml.results.photo.length(); i < len; i++){
var node:XML = xml.results.photo[i] as XML;
_imgPathList.push("http://farm" + node.@farm + ".static.flickr.com/" + node.@server + "/" + node.@id + "_" + node.@secret + ".jpg");
}
_progress.value += 0.025;
len = _imgPathList.length;
if (len < 1){
//読み込みされていないのでエラー
_error();
return
}
_loaderList = new LoaderList();
//取得されたurlからイメージをロード
for ( i = 0; i < _imgPathList.length; i++ ){
var loadBmdData:LoadBitmapData = new LoadBitmapData(new URLRequest(_imgPathList[i]), { cacheAsResource:false } );
loadBmdData.context = new LoaderContext(true);
_loaderList.addCommand(loadBmdData);
}
//
_loaderList.onProgress = function():void {
_progress.value = this.percent * 0.01 * ((_isInit) ? 0.9 : 0.95) + 0.045;//
}
//
_loaderList.onComplete = function():void{
for ( var i:int = 0, len:uint = this.data.length; i < len; i++ ){
//_contextクラスのbmdList配列につっこむ
_context.bmdList.push(_resizeBmd(this.data[i]));
}
_isLoaderListExecuting = false;
_progress.value += 0.025;//
_isInit ? _motionSaveStart() : _finish()//初期化中かの判断
}
_loaderList.execute();
_isLoaderListExecuting = true;
}
//エラー処理
private function _error(e:* = null):void{
_header.visible = true;
if (_apiLoader.hasEventListener(Event.COMPLETE)) {
_apiLoader.removeEventListener(Event.COMPLETE, _connectAPIComplete);
}
if (_apiLoader.hasEventListener(IOErrorEvent.IO_ERROR)) {
_apiLoader.removeEventListener(IOErrorEvent.IO_ERROR, _error);
}
_errorLabel.visible = true;
Tweener.addTween(_progress, { _autoAlpha:0.0 } );
}
//セーブ
private function _motionSaveStart():void{
_isBuilding = true;
var dammyBmd:BitmapData = new BitmapData(1, 1, false);
_saveTurnOver = new MotionSave(dammyBmd, dammyBmd, Main.SEGMENT_X, Main.SEGMENT_Y);
_saveTurnOver.addEventListener(Event.COMPLETE, _fromLeftMotionComplete);
_saveTurnOver.turn(MotionSave.LEFT);
}
private function _fromLeftMotionComplete(e:Event):void{
_saveTurnOver.removeEventListener(Event.COMPLETE, _fromLeftMotionComplete);
_context.fromLeft = _saveTurnOver.data.clone();
_progress.value += 0.025;
_saveTurnOver.addEventListener(Event.COMPLETE, _fromRightMotionComplete);
_saveTurnOver.turn(MotionSave.RIGHT);
}
private function _fromRightMotionComplete(e:Event):void{
_saveTurnOver.removeEventListener(Event.COMPLETE, _fromRightMotionComplete);
_context.fromRight = _saveTurnOver.data.clone();
_progress.value += 0.025;
_saveTurnOver = null;
_isBuilding = false;
_finish();
}
//_comboBoxなどUIを表示する
private function _build():void{
_header = new Sprite();
_context.container.addChild(_header).visible = false;
new FPSMeter(_header, 10, 7);
new Label(_header, 124, 7, 'num : ');
_comboBox = new ComboBox(_header, 154, 7);
_comboBox.width = 50;
for (var i:int = 1; i<= 10; i++){
_comboBox.addItem( { label:String(i * 10), data:i * 10 } );
}
_comboBox.selectedIndex = Math.floor(_numApi / 10) - 1;
new Label(_header, 215, 7, 'tag : ');
_tagInput = new InputText(_header, 242, 9, _tagApi);
_tagInput.width = 100;
new PushButton(_header, 355, 7, 'search', function():void{
if (_isBuilding){
return;
}
if (_controller){
_controller.close();
}
_tagApi = _tagInput.text;
_numApi = _comboBox.selectedItem.data;
_reset();
_progress.value = 0;
if(_isLoaderListExecuting){
_loaderList.interrupt();
}
//
connect();
});
}
//初期化設定終了後
private function _finish():void{
_progress.value = 1;
if (_isInit){
_controller = new Controller(_context);
_isInit = false;
}
_controller.build(_context.bmdList);
_controller.start();//
Tweener.addTween(_progress, { _autoAlpha:0.0, transition:'linear', time:0.2 } );//progressbar 消す
}
}
//Initクラス内でデータを持ち回す為のクラス
class Context {
public var fromLeft:PointListData;
public var fromRight:PointListData;
public var container:DisplayObjectContainer;
public var bmdList:Vector.<BitmapData>;
public function Context(container:DisplayObjectContainer){
this.container = container;
reset()
}
public function reset():void{
bmdList = new Vector.<BitmapData>();
}
}
//本の作成を行うクラス
class Controller{
private var _context:Context, _book:Book;
public function Controller(context:Context){
_context = context;
_book = new Book(Main.WIDTH, Main.HEGHT, _context.fromLeft, _context.fromRight);
_context.container.addChild(_book);
}
public function build(list:Vector.<BitmapData>):void{
var dammy:BitmapData = new BitmapData(1,1, false, 0x0);
_book.addPage(dammy);
for (var i:int = 0, len:uint = list.length; i < len; i++){
_book.addDoublePage(list[i]);
}
_book.addPage(dammy);//
_book.build();
}
public function start():void{
_book.open(0);
Tweener.addTween(_book, { _autoAlpha:1.0, transition:'easeOutCubic', time:0.6, delay:0.2 } );
}
public function close():void{
Tweener.addTween(_book, { _autoAlpha:0.0 } );
_book.reset();
}
}
//本クラス
class Book extends Sprite{
private var _pageWidth:uint, _pageHeight:uint, _fromLeftData:PointListData, _fromRightData:PointListData;
private var _viewCount:int = -1; //現在のページ番号 初期値はページなし状態
private var _isNextTurning:Boolean;
private var _isPrevTurning:Boolean;
private var _isLock:Boolean;
private var _bmdList:Vector.<BitmapData> = new Vector.<BitmapData>();
private var _motionList:Vector.<Piece> = new Vector.<Piece>();
public function Book(pageWidth:uint, pageHeight:uint, fromLeftData:PointListData, fromRightData:PointListData){
_pageWidth = pageWidth;
_pageHeight = pageHeight;
_fromLeftData = fromLeftData;
_fromRightData = fromRightData;
alpha = 0;
x = 10;
y = 34;
new PushButton(this, 0, 405, 'prev', function():void { prev() } );
new PushButton(this, 345, 405, 'next', function():void { next() } );
_bmdList = new Vector.<BitmapData>();
_motionList = new Vector.<Piece>();
}
public function reset():void{
if (_viewCount + 1 <= _motionList.length - 1){
Piece(_motionList[_viewCount + 1]).hide();
Piece(_motionList[_viewCount]).hide();
}
_bmdList = new Vector.<BitmapData>();
_motionList = new Vector.<Piece>();
_viewCount = 0;
}
private function _divisionBmd(src:BitmapData, rect:Rectangle):BitmapData{
var result:BitmapData = new BitmapData(rect.width, rect.height, true, 0xFF000000);
result.draw(src, new Matrix(1, 0, 0, 1, -rect.x, -rect.y));
return result;
}
//
public function addPage(bmd:BitmapData):void{
//bmd配列をBookでの_bmdListにいれる //dummyのみ?
_bmdList.push(bmd);
}
//
public function addDoublePage(bmd:BitmapData):void
{
var w:Number = bmd.width * 0.5, h:Number = bmd.height;
_bmdList.push(_divisionBmd(bmd, new Rectangle(0, 0, w, h)), _divisionBmd(bmd, new Rectangle(w, 0, w, h)));
}
//
public function build():void{
for (var i:int = 0, len:uint = (_bmdList.length>>1); i < len; i++){
//
_motionList.push(new Piece(this, i, _bmdList[i * 2], _bmdList[i * 2 + 1], _fromLeftData, _fromRightData))
}
}
public function next():void{
if (_isLock || _isPrevTurning || _viewCount >= _motionList.length -2) { return };
_viewCount++
var waitPiece:Piece = _motionList[_viewCount + 1];
var turnPiece:Piece = _motionList[_viewCount];
waitPiece.frontWait();
turnPiece.next();
turnPiece.addEventListener(Event.COMPLETE, _onNextCompleteHandler);
turnPiece.addEventListener(Event.CHANGE, _onHalfTurnHandler);
_isNextTurning = true;
_isLock = true;
}
public function prev():void{
if (_isLock || _isNextTurning || _viewCount <= 0) { return };
_viewCount--;
var waitPiece:Piece = _motionList[_viewCount];
var turnPiece:Piece = _motionList[_viewCount + 1];
waitPiece.backWait();
turnPiece.prev();
turnPiece.addEventListener(Event.COMPLETE, _onPrevCompleteHandler);
turnPiece.addEventListener(Event.CHANGE, _onHalfTurnHandler);
_isPrevTurning = true;
_isLock = true;
}
//
private function _onHalfTurnHandler(e:Event):void{
e.target.removeEventListener(Event.CHANGE, _onHalfTurnHandler);
_isLock = false;
}
//book表示
public function open(num:uint):void{
_motionList[num].backWait();
_motionList[num + 1].frontWait();
_viewCount = num;
}
//
private function _onNextCompleteHandler(e:Event):void{
_isNextTurning = false;
Piece(e.target).removeEventListener(Event.COMPLETE, _onNextCompleteHandler);
var target:Piece = _motionList[Piece(e.target).id - 1];
if (target != null) {
target.hide();
}
}
//
private function _onPrevCompleteHandler(e:Event):void{
_isPrevTurning = false;
Piece(e.target).removeEventListener(Event.COMPLETE, _onPrevCompleteHandler);
var target:Piece = _motionList[Piece(e.target).id + 1];
if (target != null) {
target.hide();
}
}
}
//両面表示のページクラス
class Piece extends EventDispatcher{
private var _id:uint, _fromLeft:MotionLoad, _fromRight:MotionLoad, _container:DisplayObjectContainer;
public function Piece(container:DisplayObjectContainer, id:uint, frontBmd:BitmapData, backBmd:BitmapData, fromLeftData:PointListData, fromRightData:PointListData){
_id = id;
_fromLeft = new MotionLoad(container, frontBmd, _reverse(backBmd), fromLeftData);
_fromRight = new MotionLoad(container, backBmd, _reverse(frontBmd), fromRightData);
_fromLeft.x = (Main.WIDTH>>1);
}
private function _reverse(source:BitmapData):BitmapData{
var result:BitmapData = new BitmapData(source.width, source.height, true, 0);
result.draw(source, new Matrix( -1, 0, 0, 1, source.width, 0));
return result;
}
private function _removeListener():void{
if (_fromLeft.hasEventListener(Event.COMPLETE)) {
_fromLeft.removeEventListener(Event.COMPLETE, _onLeftCompleteHandler);
}
if (_fromRight.hasEventListener(Event.COMPLETE)) {
_fromRight.removeEventListener(Event.COMPLETE, _onRightCompleteHandler);
}
}
//次のページの処理
public function next(delayTime:Number = 0.0):void{
_removeListener();
_fromLeft.hide();
_fromRight.show();
_fromRight.addEventListener(Event.CHANGE, _onHalfTurnHandler);
_fromRight.move();
_fromRight.addEventListener(Event.COMPLETE, _onRightCompleteHandler);
}
//前のページの処理
public function prev(delayTime:Number = 0.0):void{
_removeListener();
_fromRight.hide();
_fromLeft.show();
_fromLeft.addEventListener(Event.CHANGE, _onHalfTurnHandler);
_fromLeft.move();
_fromLeft.addEventListener(Event.COMPLETE, _onLeftCompleteHandler);
}
private function _onHalfTurnHandler(event:Event):void{
event.target.removeEventListener(Event.CHANGE, _onHalfTurnHandler);
dispatchEvent(event);
}
public function backWait():void{
_removeListener();
_fromLeft.hide();
_fromRight.show(0);
_fromRight.wait();
}
public function frontWait():void{
_removeListener();
_fromLeft.show(0);
_fromRight.hide();
_fromLeft.wait();
}
public function hide():void{
_fromLeft.hide();
_fromRight.hide();
}
//左の処理
private function _onLeftCompleteHandler(event:Event):void{
_fromLeft.removeEventListener(Event.COMPLETE, _onLeftCompleteHandler)
dispatchEvent(event);
}
//右の処理
private function _onRightCompleteHandler(event:Event):void{
_fromRight.removeEventListener(Event.COMPLETE,_onRightCompleteHandler)
dispatchEvent(event);
}
public function get id():uint {
return _id
};
}
//アニメーションのキャッシュ化クラス
class MotionSave extends Shape{
public static const LEFT:String = 'left';
public static const RIGHT:String = 'right';
private var _isLayout:Boolean = false;
private var _angle:String;;
private var _speed:Number = 0.0035;
private var _delay:Number = 0.001;
private var _gap:Number = 0.05;
private var _turnTransition:String = 'easeInOutSine';
private var _gapTransition:String = 'easeInOutSine';
private var _sp:SegmentPoint, _sourceW:uint, _sourceH:uint, _isRendering:Boolean = false;
private var _data:PointListData, _count:uint, _isHalfTurn:Boolean;
public function MotionSave(frontSource:BitmapData, backSource:BitmapData = null, segmentX:uint = 1, segmentY:uint = 1){
_sp = new SegmentPoint(false, graphics, frontSource, backSource, segmentX, segmentY);
_sourceW = frontSource.width;
_sourceH = frontSource.height;
_data = new PointListData(segmentX, segmentY);
}
private function _layout(angle:String):void{
_angle = angle;
for (var i:int = 0, len:uint = _sp.points.length; i < len; i++)
{
_setPosition(_sp.points[i], _sp.defaultPoints[i], angle);
}
}
private function _setPosition(pt:Point, defPt:Point, angle:String):void{
if (angle == MotionSave.RIGHT)
{
pt.x = _sourceW * 2 - defPt.x;
pt.y = defPt.y;
}else if (angle == MotionSave.LEFT)
{
pt.x = -defPt.x;
pt.y = defPt.y;
}
}
private function _setTween(pt:Point, defPt:Point, angle:String):Number{
var time:Number, curvePath:Array = [];
if (angle == MotionSave.RIGHT){
time = ((1 - defPt.x / _sourceW) * _speed +defPt.y / _sourceH * _delay) * 100;
curvePath = [ { y:(defPt.y/_sourceH + _gap)* _sourceH } ];
Tweener.addTween(pt, { x:defPt.x, time:time, transition:_turnTransition});
Tweener.addTween(pt, { y:defPt.y, _bezier:curvePath, time:time, transition:_gapTransition});
}else if (angle == MotionSave.LEFT){
time = (defPt.x / _sourceW * _speed + defPt.y / _sourceH * _delay) * 100;
curvePath = [ { y:(defPt.y / _sourceH - _gap) * _sourceH } ];
Tweener.addTween(pt, { x:defPt.x, time:time, transition:_turnTransition});
Tweener.addTween(pt, { y:defPt.y, _bezier:curvePath, time:time, transition:_gapTransition});
}
return time;
}
private function _changeAngle(angle:String):void{
_sp.ascent = (angle == MotionSave.RIGHT) ? false : true;
_angle = angle;
}
private function _removeTweens():void{
for (var i:int = 0, len:uint = _sp.points.length; i < len; i++){
Tweener.removeTweens(_sp.points[i]);
}
Tweener.removeTweens(this);
}
private function _startRendering():void{
_count = 0;
if (_isRendering) { return };
addEventListener(Event.ENTER_FRAME, _onEnterFrameHandler);
_isRendering = true;
}
private function _stopRendering():void{
if (!_isRendering) {
return;
}
removeEventListener(Event.ENTER_FRAME, _onEnterFrameHandler);
_isRendering = false;
}
public function initLayout(angle:String):void{
if (_isRendering) {
_removeTweens();
}
_layout(angle);
_sp.saveDraw();
_isLayout = true;
}
public function turn(angle:String):void{
if (angle != null) {
_changeAngle(angle);
}
if (_isRendering) {
_removeTweens();
}
if (!_isLayout || _angle != angle) {
_layout(angle);
}
var maxTime:Number = 0, time:Number;
_isHalfTurn = false;
for (var i:int = 0, len:uint = _sp.points.length; i < len; i++){
time = _setTween(_sp.points[i], _sp.defaultPoints[i], angle);
if (time > maxTime) {
maxTime = time;
}
}
Tweener.addTween(this, { delay:maxTime, onComplete:_onCompleteTween } );
_startRendering();
_isLayout = false;
}
private function _onCompleteTween():void{
_stopRendering();
_onEnterFrameHandler()
dispatchEvent(new Event(Event.COMPLETE));
}
private function _onEnterFrameHandler(event:Event = null):void{
_sp.saveDraw();
_data.frontIndices[_count] = _sp.indicesFront;
_data.backIndices[_count] = _sp.indicesBack;
_data.vertices[_count] = _sp.vertices;
if (!_isHalfTurn) {
_checkHalfTurn();
}
_count++;
}
private function _checkHalfTurn():void{
for (var i:int = 0, len:uint = _sp.points.length; i < len; i++){
if ((_angle == MotionSave.LEFT && _sp.points[i].x < 0) || (_angle == MotionSave.RIGHT && _sourceW < _sp.points[i].x)) {
return;
}
}
_isHalfTurn = true;
_data.halfTurnId = _count;
}
public function get data():PointListData {
return _data;
}
}
//キャッシュを元にBitmapDataに対してアニメーションを再現するクラス
class MotionLoad extends Shape
{
private var _isRendering:Boolean = false;//めくっているか
private var _isShow:Boolean = false; //見えているか
private var _container:DisplayObjectContainer;
private var _count:uint;
private var _maxCount:uint;
private var _sp:SegmentPoint;
private var _data:PointListData;
public function MotionLoad(container:DisplayObjectContainer, frontSource:BitmapData, backSource:BitmapData, data:PointListData){
_container = container;
_data = data.clone();
_data.vertices = _adjustVertices(_data.vertices, frontSource.width, frontSource.height);
_maxCount = _data.frontIndices.length;
_sp = new SegmentPoint(true, graphics, frontSource, backSource, _data.segmentX, _data.segmentY);
}
private function _startRendering():void{
if (_isRendering) {
return;
}
addEventListener(Event.ENTER_FRAME, _onEnterFrameHandler);
_isRendering = true;
}
private function _stopRendering():void{
if (!_isRendering) {
return;
}
removeEventListener(Event.ENTER_FRAME, _onEnterFrameHandler);
dispatchEvent(new Event(Event.COMPLETE));
_container.setChildIndex(this, 0);
_isRendering = false;
}
private function _adjustVertices(vertices:Vector.<Vector.<Number>>, w:Number, h:Number):Vector.<Vector.<Number>>{
var num:Number, result:Vector.<Vector.<Number>> = new Vector.<Vector.<Number>>();
for (var j:int = 0; j < vertices.length; j++){
var list:Vector.<Number> = new Vector.<Number>();
for (var i:int = 0; i < vertices[j].length; i++){
num = vertices[j][i];
list[i] = (i % 2 == 0) ? num * w : num * h;
}
result[j] = list;
}
return result;
}
public function move(delayTime:Number = 0.0):void{
_count = 0;
if (_isRendering) { Tweener.removeTweens(this) };
if (0 < delayTime) { _onEnterFrameHandler() };
Tweener.addTween(this, { delay:delayTime, onComplete:_startRendering } );
}
public function wait():void{
_count = _maxCount -1;
_onEnterFrameHandler();
}
public function show(depth:Number = NaN):void{
if (_isShow) { return };
if (isNaN(depth)){
_container.addChild(this);
}else{
_container.addChildAt(this, depth);
}
_isShow = true;
}
public function hide():void{
if (!_isShow) {
return
};
this.visible;
_container.removeChild(this);
_isShow = false;
}
public function setDepth(num:uint):void{
_container.setChildIndex(this, num);
}
private function _onEnterFrameHandler(e:Event = null):void {
if (_count < _maxCount){
_sp.loadDraw(_data.vertices[_count], _data.frontIndices[_count], _data.backIndices[_count]);
if (_count == (_data.halfTurnId -4)){
dispatchEvent(new Event(Event.CHANGE));
}
_count++;
}else{
_stopRendering();
}
}
}
//キャッシュデータの保存クラス
class PointListData{
public var segmentX:uint;
public var segmentY:uint;
public var halfTurnId:uint;
public var frontIndices:Vector.<Vector.<int>> = new Vector.<Vector.<int>>();
public var backIndices:Vector.<Vector.<int>> = new Vector.<Vector.<int>>();
public var vertices:Vector.<Vector.<Number>> = new Vector.<Vector.<Number>>();
public function PointListData(segmentX:uint, segmentY:uint):void{
this.segmentX = segmentX
this.segmentY = segmentY;
}
private function _deepCopy(list:*):*{
var result:ByteArray = new ByteArray();
result.writeObject(list);
result.position = 0;
return(result.readObject());
}
public function clone():PointListData{
var result:PointListData = new PointListData(segmentX, segmentY);
result.frontIndices = Vector.<Vector.<int>>(_deepCopy(frontIndices));
result.backIndices = Vector.<Vector.<int>>(_deepCopy(backIndices));
result.vertices = Vector.<Vector.<Number>>(_deepCopy(vertices));
result.halfTurnId = halfTurnId;
return result
}
}
//DrawTrianglesによってBitmapDataを分割・描画するクラス
class SegmentPoint{
protected var _frontSource:BitmapData;
protected var _backSource:BitmapData;
private var _graphics:Graphics;
private var _divisionW:Number;
private var _divisionH:Number;
private var _sourceW:Number;
private var _sourceH:Number;
private var _loadMode:Boolean;
private var _isAscent:Boolean = true;
private var _points:Vector.<Point>;
private var _defaultPoints:Vector.<Point>;
private var _indices:Vector.<int>;
private var _uvtData:Vector.<Number>;
private var _vertices:Vector.<Number>;
private var _indicesFront:Vector.<int>;
private var _indicesBack:Vector.<int>;
public function SegmentPoint(loadMode:Boolean, graphics:Graphics = null, frontSource:BitmapData = null, backSource:BitmapData = null, segmentX:uint = 1, segmentY:uint = 1 ){
_loadMode = loadMode;
_graphics = graphics;
_frontSource = frontSource;
_backSource = backSource;
_sourceW = _frontSource.width;
_sourceH = _frontSource.height;
_divisionW = _frontSource.width / segmentX;
_divisionH = _frontSource.height / segmentY;
//loadしているなら(?)
if (_loadMode){
_uvtData = new Vector.<Number>((segmentX + 1) * (segmentY + 1) * 2, true);
}else{
var baseCount:uint = (segmentX + 1) * (segmentY + 1);
_uvtData = new Vector.<Number>(baseCount * 2, true);
_points = new Vector.<Point>(baseCount, true);
}
for (var yy:int = 0; yy <= segmentY; yy++){
for (var xx:int = 0; xx <= segmentX; xx++){
_uvSave(xx, yy, segmentX, segmentY);
if (!_loadMode){
var id:uint = xx + yy * (segmentX + 1);
_points[id] = new Point(xx * _divisionW, yy * _divisionH);
}
}
}
if (!_loadMode){
baseCount = (segmentX + 1) * (segmentY + 1);
_defaultPoints = new Vector.<Point>(baseCount, true);
_indices = new Vector.<int>(baseCount * 6, true);
for (yy = 0; yy < segmentY; yy++){
for (xx = 0; xx <= segmentX; xx++){
_indicesSave(xx, yy, segmentX, segmentY);
}
}
_defaultPoints = _pointlistCopy(_points);
}
}
public function saveDraw():void{
var len:uint = _points.length;
var trianglePointList:Vector.<Point>;
_vertices = new Vector.<Number>(len * 2, true);
_indicesFront = new Vector.<int>();
_indicesBack = new Vector.<int>();
for (var k:int = 0; k < len; k++){
var pt:Point = _points[k] as Point;
_vertices[k * 2] = pt.x;
_vertices[k * 2 + 1] = pt.y;
}
if (!_backSource){
_indicesFront = _indices;
}else{
len = _indices.length / 3;
for (var i:int = 0; i < len; i++){
trianglePointList = new Vector.<Point>(3, true);
for (var j:int = 0; j < 3; j++){
var id:uint = _indices[ i * 3 + j];
trianglePointList[j] = new Point(_vertices[id * 2], _vertices[id * 2 + 1]);
}
var flag:Boolean = _frontCheck(trianglePointList);
if ((_isAscent) ? flag : !flag){
_indicesFront.push(_indices[i*3], _indices[i*3 + 1], _indices[i*3 + 2]);
}else{
_indicesBack.push(_indices[i*3], _indices[i*3 + 1], _indices[i*3 + 2]);
}
}
}
}
public function loadDraw(vertices:Vector.<Number>, frontIndices:Vector.<int>, backIndices:Vector.<int>):void{
_graphics.clear();
if (frontIndices.length){
_graphics.beginBitmapFill(_frontSource, null, false, true);
_graphics.drawTriangles(vertices, frontIndices, _uvtData);
}
if (backIndices.length){
_graphics.beginBitmapFill(_backSource, null, false, true);
_graphics.drawTriangles(vertices, backIndices, _uvtData);
}
_graphics.endFill();
}
private function _uvSave(xx:uint, yy:uint, segmentX:uint, segmentY:uint):void{
var id:uint = xx + yy * (segmentX + 1);
_uvtData[id * 2] = xx / segmentX;
_uvtData[id * 2 + 1] = yy / segmentY;
}
private function _conversionToUnitVector(vertices:Vector.<Number>):Vector.<Number>{
var len:uint = vertices.length;
var num:Number;
var result:Vector.<Number> = new Vector.<Number>(len, true);
for (var i:int = 0; i < len; i++){
num = vertices[i];
result[i] = (i % 2 == 0) ? num / _sourceW : num / _sourceH;
}
return result;
}
private function _indicesSave(xx:uint, yy:uint, segmentX:uint, segmentY:uint):void{
if (xx < segmentX){
var i:uint = xx + yy * (segmentX + 1);
var id:uint = (i - yy) * 6;
_indices[id] = i;
_indices[id + 1] = i + 1;
_indices[id + 2] = i + segmentX + 1;
_indices[id + 3] = i + 1;
_indices[id + 4] = i + segmentX + 2;
_indices[id + 5] = i + segmentX + 1;
}
}
private function _pointlistCopy(list:Vector.<Point>):Vector.<Point>{
var result:Vector.<Point> = new Vector.<Point>();
var len:uint = list.length;
for (var i:int = 0; i < len; i++){
result[i] = Point(list[i]).clone();
}
return result
}
private function _frontCheck(list:Vector.<Point>):Boolean{
var num:Number = (list[0].x - list[2].x) * (list[1].y - list[2].y) - (list[0].y - list[2].y) * (list[1].x - list[2].x);
return (0 < num) ? true : false;
}
public function get points():Vector.<Point> {
return _points;
}
public function get defaultPoints():Vector.<Point> {
return _defaultPoints;
}
public function get ascent():Boolean {
return _isAscent;
}
public function set ascent(value:Boolean):void{
if (_isAscent == value) {
return
};
_indices.reverse();
_isAscent = value;
}
public function get vertices():Vector.<Number> {
return _conversionToUnitVector(_vertices)
}
public function get indicesFront():Vector.<int> {
return _indicesFront;
}
public function get indicesBack():Vector.<int> {
return _indicesBack;
}
}