forked from: sparkles

by 0hhaaaa
♥0 | Line 100 | Modified 2014-06-23 23:39:16 | MIT License
play

ActionScript3 source code

/**
 * Copyright 0hhaaaa ( http://wonderfl.net/user/0hhaaaa )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/emNW
 */

// forked from lp85d's forked from: flash on 2014-6-17
// forked from Diego.H.Olivera's flash on 2014-6-17
// forked from Saqoosha's Snow

package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BlendMode;
    import flash.display.DisplayObject;
    import flash.display.PixelSnapping;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.filters.BlurFilter;
    import flash.geom.Matrix;
    import flash.geom.Point;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import net.hires.debug.Stats;

    [SWF(width=465, height=465, backgroundColor=0x0, frameRate=120)]

    public class Saq001 extends Sprite {
    
        private static const GRAVITY:Number = 20;
        private static const DRAG:Number = 0.3;
        private var _canvas:BitmapData;
        private var _glow:BitmapData;
        private var _glowMtx:Matrix;
        private var _forceMap:BitmapData;
        private var _snow:Array;
       
        public function Saq001() {

            this._canvas = new BitmapData(465, 465, false, 0x0);
            this.addChild(new Bitmap(this._canvas)) as  Bitmap;
            this._glow = new BitmapData(465/4, 465/4, false, 0x0);
            var bm:Bitmap = this.addChild(new Bitmap(this._glow, PixelSnapping.NEVER, true)) as Bitmap;
            bm.scaleX = bm.scaleY = 4;
            bm.blendMode = BlendMode.ADD;
            this._glowMtx = new Matrix(0.25, 0, 0, 0.25);
            var tf:TextField = new TextField();
            tf.defaultTextFormat = new TextFormat('Verdana', 50, 0xffffff, true); // TextField Format
            tf.autoSize = TextFieldAutoSize.LEFT;
            tf.text = 'HELLO WORLD'; //Text
            tf.x = (465 - tf.width)/2;
            tf.y = (465 - tf.height)/2;
            this._forceMap = new BitmapData(465, 465, false, 0x0);
            this._forceMap.draw(tf, tf.transform.matrix);
            this._forceMap.applyFilter(this._forceMap, this._forceMap.rect, new Point(0, 0), new BlurFilter(8, 8));
            this._snow = [];
            this.addEventListener(Event.ENTER_FRAME, this.update);
        }

        public function emitParticle(ex:Number, ey:Number, s:Number = 1, c:int = 0xffffff, vx:Number = 0, vy:Number = 0):void {
            var p:SnowParticle = new SnowParticle();
            p.x = ex;
            p.y = ey;
            p.vx = vx;
            p.vy = vy;
            p.s = s;
            p.c = c;
            this._snow.push(p);

        }
        public function update(e:Event):void {
            this._canvas.lock();
            this._canvas.fillRect(this._canvas.rect, 0x0);
            var n:int = this._snow.length;
            var d:Number;
            var gravity:Number = GRAVITY / 1000;
            while (n--) {
                var p:SnowParticle = this._snow[n];
                p.vy += gravity * p.s;
                p.vx *= 0.99;
                p.vy *= 0.99;
                d = 1 - (this._forceMap.getPixel(p.x, p.y) / 0xffffff) * DRAG;
                p.vx *= d;
                p.vy *= d;
                p.x += p.vx;
                p.y += p.vy;
                this._canvas.setPixel(p.x, p.y, p.c);
                if (p.y > this.stage.stageHeight) {
                    this._snow.splice(n, 1);
                }
            }
            this._canvas.unlock();
            this._glow.draw(this._canvas, this._glowMtx);
            n = 10;
            while (n--) {
                this.emitParticle(Math.random() * this.stage.stageWidth, 0, Math.random() + 0.5);
            }
        }
    }
}

class SnowParticle{
    public var x:Number;
    public var y:Number;
    public var vx:Number;
    public var vy:Number;
    public var s:Number;
    public var c:int;
    public function SnowParticle(){
        this.x = 0;
        this.y = 0;
        this.vx = 0;
        this.vy = 0;
        this.s = 1;
        this.c = 0xffffff;
    }
}