Glowing Hello World (revised)
forked from Glowing Hello World (diff: 73)
Glowing Hellow World (revised) (lines: 83 -> 73) ------------------------------------------------------- An experiment on creating a dynamic glow text effect. You can edit the text!!!
ActionScript3 source code
/**
* Copyright nitoyon ( http://wonderfl.net/user/nitoyon )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ekOM
*/
// Glowing Hellow World (revised) (lines: 83 -> 73)
//-------------------------------------------------------
// An experiment on creating a dynamic glow text effect.
// You can edit the text!!!
package{
import flash.display.*;
import flash.events.Event;
import flash.filters.GlowFilter;
import flash.geom.*;
import flash.text.*;
[SWF(backgroundColor="#000000", width="450", height="80")]
public class GlowingHelloWorld extends Sprite{
public function GlowingHelloWorld(){
stage.scaleMode = "noScale";
var ptZero:Point = new Point();
// initialize canvas.
var bmpGlow:Bitmap = addChild(new Bitmap()) as Bitmap;
// Show original text (input)
var text:TextField = new TextField();
text.autoSize = "left";
text.type = "input";
text.htmlText = <font size="50" color="#ffffff">HELLO WORLD</font>.toXMLString();
addChild(text);
text.addEventListener("change", function(event:Event):void{ updateGlow() });
// Create a glow BitmapData.
var bmdGlow:BitmapData, bmdCanvas:BitmapData;
var updateGlow:Function = function():void{
// dispose existing BitmapData.
if (bmdGlow) bmdGlow.dispose();
// Glow it.
bmdGlow = new BitmapData(text.textWidth + 10, text.textHeight + 10, true, 0);;
bmdGlow.draw(text);
var glow:GlowFilter = new GlowFilter(0xffffff, .9, 8, 8, 4);
bmdGlow.applyFilter(bmdGlow, bmdGlow.rect, ptZero, glow);
// Update canvas BitmapData.
bmpGlow.bitmapData = bmdGlow;
}
updateGlow();
// Create a mask sprite.
var msk:Sprite = new Sprite();
msk.graphics.beginGradientFill("radial", [0xffffff, 0xffffff], [1, 0], [64, 255]);
msk.graphics.drawCircle(0, 0, 100);
msk.graphics.endFill();
addChild(msk);
// Set mask.
msk.y = 50 - text.textHeight / 2;
bmpGlow.cacheAsBitmap = msk.cacheAsBitmap = true;
bmpGlow.mask = msk;
// Start animation loop.
var counter:int = 0;
addEventListener("enterFrame", function(event:Event):void{
// move the mask
msk.x = counter;
// update counter...
counter += 14;
if (counter > 800){
counter = -10;
}
});
}
}
}