PerlinNoise (3)

by ProjectNya
//////////////////////////////////////////////////////////////////////////////
PerlinNoise (3)
BitmapDataでノイズ生成 (2)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=478
[AS3.0] PerlinNoiseクラスに挑戦!
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
//////////////////////////////////////////////////////////////////////////////
♥0 | Line 132 | Modified 2010-07-10 19:19:46 | MIT License
play

ActionScript3 source code

/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/eXKe
 */

////////////////////////////////////////////////////////////////////////////////
// PerlinNoise (3)
//
// BitmapDataでノイズ生成 (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=478
// [AS3.0] PerlinNoiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.StageScaleMode;
    import flash.display.StageAlign;
    import flash.display.Bitmap;
    import flash.geom.Rectangle;
    import flash.events.Event;
    import flash.geom.Point;
    import flash.filters.BlurFilter;

    [SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var noise:PerlinNoise;
        private var offsets:Array = new Array();
        private var label:Label;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            var rect:Rectangle = new Rectangle(0, 0, 445, 445);
            //ノイズ生成
            noise = new PerlinNoise(rect, 80, 80, 3, false, 1 | 2 | 4, 1);
            for (var n:uint = 0; n < 3; n++) {
                var point:Point = new Point();
                offsets.push(point);
            }
            var bitmap:Bitmap = new Bitmap(noise);
            addChild(bitmap);
            bitmap.x = 10;
            bitmap.y = 10;
            //ラベル生成
            label = new Label(100, 60);
            addChild(label);
            label.text = "PerlinNoise";
            label.textColor = 0xFFFFFF;
            label.x = 232;
            label.y = 200;
            addEventListener(Event.ENTER_FRAME, update, false, 0, true);
        }
        private function update(evt:Event):void {
            //ノイズ生成
            for (var n:uint = 0; n < 3; n++) {
                var point:Point = offsets[n];
                point.x += Math.random()*16 - 8;
                point.y += Math.random()*16 - 8;
            }
            noise.create(1, offsets);
            //ラベル動き
            var px:Number = Math.random()*32 - 16;
            var py:Number = Math.random()*32 - 16;
            label.x = 232 + px;
            label.y = 200 + py;
            label.filters = [new BlurFilter(uint(px) >> 1, uint(py) >> 1, 3)];
        }

    }

}


import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

class PerlinNoise extends BitmapData {
    private var bx:uint;
    private var by:uint;
    private var octaves:uint;
    private var seed:uint;
    private var stitch:Boolean = true;
    private var fractalNoise:Boolean = true;
    private var channel:uint = 0;
    private var grayScale:Boolean = true;
    private static var point:Point = new Point();
    private var offsets:Array = new Array();

    public function PerlinNoise(rect:Rectangle, x:uint, y:uint, o:uint = 1, g:Boolean = true, c:uint = 0, s:uint = 1, ox: Number = 0, oy:Number = 0, st:Boolean = false, f:Boolean = true) {
        super(rect.width, rect.height, false, 0xFF000000);
        bx = x;
        by = y;
        octaves = o;
        grayScale = g;
        channel = c;
        if (grayScale) channel = 0;
        for (var n:uint = 0; n < octaves; n++) {
            var p:Point = new Point(ox, oy);
            offsets.push(point);
        }
        stitch = st;
        fractalNoise = f;
        create(s, offsets);
    }

    public function create(s:uint, o:Array = null):void {
        seed = s;
        offsets = o;
        if (offsets == null) offsets = [point];
        lock();
        perlinNoise(bx, by, octaves, seed, stitch, fractalNoise, channel, grayScale, offsets);
        draw(this);
        unlock();
    }

}


import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;

class Label extends Sprite {
    private var txt:TextField;
    private static var fontType:String = "Arial";
    private var txtWidth:uint;
    private var fontSize:uint;

    public function Label(w:uint, s:uint) {
        txtWidth = w;
        fontSize = s;
        draw();
    }

    private function draw():void {
        txt = new TextField();
        txt.x = -uint(txtWidth/2);
        txt.width = txtWidth;
        addChild(txt);
        txt.autoSize = TextFieldAutoSize.CENTER;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = fontSize;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
    }
    public function set text(param:String):void {
        txt.text = param;
    }
    public function set textColor(param:uint):void {
        txt.textColor = param;
    }

}