forked from: 3D Carousel
forked from 3D Carousel (diff: 18)
Flash 10 で被写界深度ネタ Z-sortつき
ActionScript3 source code
/**
* Copyright elbib ( http://wonderfl.net/user/elbib )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/eSQb
*/
// forked from clockmaker's 3D Carousel
// Flash 10 で被写界深度ネタ Z-sortつき
package{
import flash.display.*
import flash.events.*
import flash.filters.BlurFilter;
import flash.geom.*;
[SWF(frameRate="90", width="465", height="465")]
public class Main extends Sprite {
public function Main() {
var main :Sprite = Sprite(addChild(new Sprite()))
main.x = stage.stageWidth / 2
main.y = stage.stageHeight / 2
var wrap :Sprite = Sprite(main.addChild(new Sprite()))
var pp:PerspectiveProjection = root.transform.perspectiveProjection;
var objs:Array = []
for(var i:int=0; i<15; i++)
{
var sp: Sprite = Sprite(wrap.addChild(new Sprite()))
sp.graphics.beginFill(0xFFFFFF * Math.random())
sp.graphics.drawRect(-25, -25, 50, 50)
sp.x = 200 * Math.sin( i * 360 / 15 * Math.PI / 180)
sp.z = 200 * Math.cos( i * 360 / 15 * Math.PI / 180)
objs.push(sp)
}
stage.addEventListener(Event.ENTER_FRAME, function(e:Event):void
{
pp.projectionCenter = new Point(stage.stageWidth / 2,
stage.stageHeight / 2 - 100)
wrap.rotationY += (mouseX / stage.stageWidth * 480 - wrap.rotationY) * 0.05
var arr:Array = [];
for( var i:int=0; i<objs.length; ++i) {
var ele:Sprite = objs[i] as Sprite;
ele.rotationY = -wrap.rotationY;
var mtx:Matrix3D = ele.transform.getRelativeMatrix3D(main);
arr.push({ele:ele, z:mtx.position.z});
}
arr.sortOn("z", Array.NUMERIC | Array.DESCENDING);
var baseZ:Number = wrap.z;
for(i=0; i<arr.length; ++i) {
ele = arr[i].ele as Sprite;
var z:Number = arr[i].z;
wrap.setChildIndex(ele, i);
var b:Number = Math.abs(z);
//focus depth blur effect, warning, very slow
b = z/10;
ele.filters = (b > 2) ? [new BlurFilter(b,b,3)] : [];
}
});
}
}
}