ボールを投げる
...
@author tkinjo
♥0 |
Line 91 |
Modified 2010-04-03 23:37:57 |
MIT License
archived:2017-03-20 02:30:58
ActionScript3 source code
/**
* Copyright tkinjo ( http://wonderfl.net/user/tkinjo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/eRhE
*/
package
{
import flash.display.*;
import flash.events.*;
import flash.geom.*;
[SWF(width="465", height="465", backgroundColor="0xffffff", frameRate="60")]
/**
* ...
* @author tkinjo
*/
public class Main extends Sprite
{
public function Main():void
{
var ball:Ball = new Ball( 20, new Rectangle( 0, 0, stage.stageWidth, stage.stageWidth ) );
addChild( ball );
}
}
}
import flash.display.*;
import flash.events.*;
import flash.geom.*;
class Ball extends Sprite {
private var SPEED_THRESHOLD:Number = 0.1;
private var FRICTION:Number = 0.05;
private var _speed:Point = new Point();
public function get speed():Point { return _speed; }
private var previousX:Number = 0;
private var previousY:Number = 0;
private var mouseDown:Boolean;
private var radius:Number;
private var field:Rectangle;
public function Ball( radius:Number = 20, field:Rectangle = null ):void
{
this.radius = radius;
this.field = field;
graphics.beginFill( 0 );
graphics.drawCircle( 0, 0, radius );
graphics.endFill();
buttonMode = true;
addEventListener(MouseEvent.MOUSE_DOWN, ballMouseDownHandler);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function enterFrameHandler( event:Event ):void {
if ( !mouseDown ) {
speed.x += -speed.x * FRICTION;
speed.y += -speed.y * FRICTION;
if ( Math.abs( speed.x ) < SPEED_THRESHOLD )
speed.x = 0;
if ( Math.abs( speed.y ) < SPEED_THRESHOLD )
speed.y = 0;
} else {
speed.x = x - previousX;
speed.y = y - previousY;
}
previousX = x;
previousY = y;
if ( mouseDown )
return;
x += speed.x;
y += speed.y;
if ( !field )
return;
if ( x < radius ) {
x = radius;
speed.x = -speed.x;
}
if ( field.width - radius < x ) {
x = field.width - radius;
speed.x = -speed.x;
}
if ( y < radius ) {
y = radius;
speed.y = -speed.y;
}
if ( field.height - radius < y ) {
y = field.height - radius;
speed.y = -speed.y;
}
}
private function ballMouseDownHandler( event:MouseEvent ):void {
mouseDown = true;
stage.addEventListener(MouseEvent.MOUSE_MOVE, stageMouseMoveHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, stageMouseUpHandler);
}
private function stageMouseMoveHandler( event:MouseEvent ):void {
x = parent.mouseX;
y = parent.mouseY;
}
private function stageMouseUpHandler( event:MouseEvent ):void {
mouseDown = false;
stage.removeEventListener(MouseEvent.MOUSE_MOVE, stageMouseMoveHandler);
stage.removeEventListener(MouseEvent.MOUSE_UP, stageMouseUpHandler);
}
}