Bitmap:ColorTransformを追加
forked from Bitmap:Matrixを追加 (diff: 9)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/e6tB
*/
// forked from _wonder's Bitmap:Matrixを追加
// forked from _wonder's forked from: Bitmap基本
// forked from _wonder's Bitmap基本
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.events.Event;
import flash.geom.ColorTransform;
[SWF(width=465, height=465, backgroundColor=0)]
import flash.events.MouseEvent;
public class myBitmap extends Sprite {
private var fig:Sprite;
private var bitmapdata:BitmapData;
private var matrix:Matrix;
private var colortrans:ColorTransform;
public function myBitmap() {
fig = createCircle( 0, 0, 50, 0Xffffff );
bitmapdata = new BitmapData( 465, 465, false, 0 );
addChild( new Bitmap( bitmapdata ) );
matrix = new Matrix();
colortrans = new ColorTransform();
addEventListener( Event.ENTER_FRAME, enterframe );
stage.addEventListener( MouseEvent.CLICK, reset);
}
private function createCircle(cx:Number, cy:Number, size:Number, col:uint):Sprite {
var sprite:Sprite = new Sprite();
sprite.graphics.lineStyle( 0, 0X000000, 0.3 );
sprite.graphics.beginFill( col );
sprite.graphics.drawCircle( cx, cy, size*0.5 );
sprite.graphics.drawCircle( cx, cy, size*0.4 );
var w:Number = size * 0.6;
var h:Number = size * 0.15;
sprite.graphics.drawRect( cx - w/2, cy - h/2, w, h);
sprite.graphics.endFill();
return sprite;
}
private function enterframe(e:Event):void {
matrix.identity();
var s:Number = Math.random()*2;
matrix.scale( s,s );
matrix.rotate( Math.PI * Math.random() );
matrix.translate( mouseX, mouseY );
colortrans.greenMultiplier = mouseX / 465;
colortrans.blueMultiplier = mouseY / 465;
colortrans.alphaMultiplier = Math.random();
bitmapdata.draw( fig, matrix, colortrans );
}
private function reset(e:MouseEvent):void {
bitmapdata.fillRect( bitmapdata.rect, 0X000000);
}
}
}
