forked from: 回転方法(2)
forked from 回転方法(2) (diff: 26)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/du3P
*/
// forked from _wonder's 回転方法(2)
// forked from _wonder's 回転方法(1)
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.events.Event;
public class Rotate extends Sprite {
private var balls:Array;
private var numBalls:uint = 10;
private var vr:Number = 0.05;
public function Rotate() {
init();
}
private function init():void {
balls = new Array();
for( var i:uint = 0; i < numBalls; i++ ){
var ball:Ball = new Ball();
balls.push( ball );
addChild( ball );
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
}
addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function onEnterFrame(e:Event):void{
var angle:Number = ( mouseX - stage.stageWidth / 2 ) * 0.01;
var cos:Number = Math.cos( angle );
var sin:Number = Math.sin( angle );
for( var i:uint = 0; i < numBalls; i++ ){
var ball:Ball = balls[i];
var x1:Number = ball.x - stage.stageWidth / 2;
var y1:Number = ball.y - stage.stageHeight / 2;
var x2:Number = cos * x1 - sin * y1;
var y2:Number = cos * y1 + sin * x1;
ball.x = stage.stageWidth / 2 + x2;
ball.y = stage.stageHeight / 2 + y2;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public function Ball(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
