forked from: 001:forked from: [PV3D] サンプル2 (3Dのアニメーション)
forked from 001:forked from: [PV3D] サンプル2 (3Dのアニメーション) (diff: 43)
Zalman display 用にInterlaced Horizontalしてみたかったんだけどなあ
ActionScript3 source code
/**
* Copyright nabe ( http://wonderfl.net/user/nabe )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dqEy
*/
// forked from umhr's 001:forked from: [PV3D] サンプル2 (3Dのアニメーション)
// Zalman display 用にInterlaced Horizontalしてみたかったんだけどなあ
package {
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.geom.Point;
[SWF(backgroundColor="0x000000")]
public class Main extends Sprite{
private var _red:Sample2;
private var _blue:Sample2;
private var _bitmapData:BitmapData;
private var _mask1:Sprite;
private var _mask2:Sprite;
public function Main(){
_red = new Sample2(-50);
this.addChild(_red);
_blue = new Sample2(50);
this.addChild(_blue);
_mask1 = new MyMask(stage);
_mask2 = new MyMask(stage);
_bitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,false,0x000000);
addChild(new Bitmap(_bitmapData));
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(e:Event):void {
_red.loop(null);
_blue.loop(null);
_bitmapData.lock();
_bitmapData.fillRect(new Rectangle(0,0,stage.stageWidth,stage.stageHeight), 0x000000);
_mask1.y = 1;
_red.mask = _mask1;
_bitmapData.draw(_red, null, null, "normal");
_mask2.y = 0;
_blue.mask = _mask2;
_bitmapData.draw(_blue, null,null, "normal");
_bitmapData.unlock();
}
}
}
import flash.events.Event;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.BasicView;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.geom.Point;
class MyMask extends Sprite {
public function MyMask(stage:Stage):void {
var _g:Graphics;
//return;
var _w:int = stage.stageWidth;
var _y:int;
_g = this.graphics;
_g.beginFill(0xFFFFFF);
for (_y = stage.stageHeight; _y >= 0; _y -= 2) {
_g.drawRect(0,_y,_w,1);
}
_g.endFill();
}
}
class Sample2 extends BasicView {
private var sphere:Sphere; // 球面のインスタンス
public function Sample2(dX:Number):void {
// マテリアルを作成
var material:WireframeMaterial = new WireframeMaterial(0xFFFFFF);
// 3Dオブジェクトを作成
sphere = new Sphere(material, 300, 10, 10);
sphere.x = -dX/6;
camera.x = dX;
// 3Dシーンに追加して、表示させる
scene.addChild(sphere);
// レンダリングを開始
startRendering();
// エンターフレームを設定
//addEventListener(Event.ENTER_FRAME, loop);
}
public function loop(e:Event):void {
// 球面をY軸方向に回転
sphere.rotationY += 1;
}
}
