ライン作成の練習3
クリックしながらマウスを動かして
マウスを放すとラインを作成します。
本当はクリックからクリックでラインを
作ってみたいです。色々調べて頑張ります。
♥0 |
Line 63 |
Modified 2012-01-13 05:43:58 |
MIT License
archived:2017-03-20 07:48:07
ActionScript3 source code
/**
* Copyright yuugurenote ( http://wonderfl.net/user/yuugurenote )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dq5H
*/
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
[SWF(width=465,height=465,backgroundColor=0xFFFFFF,frameRate=60)]
public class AS120111_01 extends Sprite {
public var sw:Number=stage.stageWidth;
public var sh:Number=stage.stageHeight;
public var _mySprite:mySprite;
public var _px1:Number;
public var _py1:Number;
public var _px2:Number;
public var _py2:Number;
public function AS120111_01() {
this.graphics.beginFill(0x000000,1);
this.graphics.drawRect(0,0,sw,sh);
this.graphics.endFill();
stage.addEventListener(MouseEvent.MOUSE_DOWN,xDown);
stage.addEventListener(MouseEvent.MOUSE_UP,xUp);
}
public function xDown(e:MouseEvent):void {
_px1=mouseX;
_py1=mouseY;
}
public function xUp(e:MouseEvent):void {
_px2=mouseX;
_py2=mouseY;
_mySprite=new mySprite(_px1,_py1,_px2,_py2);
addChild(_mySprite);
}
}
}
import flash.display.Sprite;
import flash.events.Event;
class mySprite extends Sprite {
public var _px1:Number;
public var _py1:Number;
public var _px2:Number;
public var _py2:Number;
public var myNum:Number=0;
public var px:Number=465;
public var cNum:Number=Math.random()*0xFFFFFF;
public function mySprite(px1:Number,py1:Number,px2:Number,py2:Number):void {
_px1=px1;
_py1=py1;
_px2=px2;
_py2=py2;
addEventListener(Event.ENTER_FRAME,xEnter);
}
public function xEnter(e:Event):void {
myNum+=0.02;
if (myNum>1) myNum=1;
this.graphics.clear();
this.graphics.lineStyle(3,0xFFFFFF,1,false,"none");
this.graphics.moveTo(_px1,_py1);
this.graphics.lineTo((_px2 - _px1)*myNum+_px1,(_py2-_py1)*myNum+_py1);
this.addEventListener(Event.ENTER_FRAME,xEnter);
this.alpha-=0.001;
if (this.alpha<0) {
removeEventListener(Event.ENTER_FRAME, xEnter);
}
}
}