Squad Blob Part 1

Some wip  basic movement for party formation in 2D (without environmental collision detection/pathfinding). Use WSAD) and drag mouselook to get party to rotate. TAB for debug view toggle (to view intended blob movement direction which will be the camera direction). CTRL for speed toggle (strafemode).

Objective: Trying to come up with (WSAD 1st/3rd-person 3D view) squad party movement system that can move as a single unit in formation so long as there's adequate space without obstacles. Once obstacles/bottlenecks come into play, the "blob" will have to split and spring accordingly, but subordinate members still need to maintian cohesiveness in following the main party leader (ie. pointman) and try to best fit formation accordingly. 