flash on 2011-9-9

plane vertex coordinates (and t values) 
2 triangles for 1 plane, indices will always be the same 
texture 
container to draw triangles in 
blog.getintheloop.eu/assets/2008/1/23/flash-logo.png"); 
animate every frame 
rotate vertices over time 
calculate t values 
determine triangle vertices based on t values 
set T values allowing perspective to change 
as each vertex moves around in z space 
draw