flash on 2012-8-30

RunDemo for GTween by Grant Skinner, gskinner.com/blog/

This sample demonstrates 5 concepts:
1) Synchronizing timeline animations with time based tweens by tweening currentFrame.
2) using GTweenTimeline as both a tween and as a timeline.
3) achieving complex animations by using multiple tweens to affect a single target.
4) callbacks.
5) pausing tweens.

Test the movie, and click to pause the tween. Notice that the run cycle also pauses,
but the fire animation doesn't, because it isn't synchronized to the tween.

Also note that you can change the FLA framerate, and the animation will always run for 3 seconds,
and the run cycle always stays synchronized, but the fire will play according to the framerate.