flash on 2012-8-19

import flash.filters.GlowFilter;
ENTRY POINT:
line.filters = [_glow]
line.tx2 = _endPt.x - _halfPt.x / 2 + Math.cos(line.angle2 * (Math.PI / 180)) * line.radius2;
line.ty2 = _endPt.y + Math.sin(line.angle2 * (Math.PI / 180)) * line.radius2;
line.tz2 = _endPt.z - _halfPt.z / 2 + Math.cos(line.angle2 * (Math.PI / 180)) * line.radius2;
line.graphics.moveTo(_startPt.x, _startPt.y);
line.graphics.curveTo(line.tx1, line.ty1, line.midx, line.midy);
line.graphics.curveTo(line.tx2, line.ty2, _endPt.x, _endPt.y);
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NOTES:_______________________________________________________________________________________________________________

_startPt  =  new Vector3D( -100,stage.stageHeight/2,0 )
_startPt  =  new Vector3D( SW+100,SH/2,0 )
_startPt  =  new Vector3D( Math.abs( 