audio timedomain wave graph - somewhat reusable 

Originally written by NME a.k.a Anthony R Pace 

Overall I wanted this to be an example of how to:
-grab data from a microphone
-represent that data in a time domain graph
-easily extend the bitmap class
-make my previous bitmap graph code somewhat reusable
-change the water effect to a wave line

As usual, the whole thing was hacked up pretty quickly, and really just meant to be a tutorial/study of sorts; therefore, there may be more than a few things you may want to add or modify before using this/something like this in a real project.

It was my hope that this would be easy to read, but it may not be; thus, if you have questions, just ask.

BTW... I do know drawing one graph, and duplicating the BitmapData to get the same effect would be a great deal faster; however, as stated, this was meant to be an example of how to reuse my previous code.