forked from: CircleSortWorld

Working with geometry.

Camera and view
Создание камеры и вьюпорта
Initial position
Установка начального положения камеры
camera.y = -400;
camera.z = 200;
Debug mode
Режим отладки
Calculating of bounds
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
child.z = count++ * 40;
throw new Error(CircleObject.COUNT);
Listeners
Подписка на события
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Width and height of view
Установка ширины и высоты вьюпорта
package circlesortexample 
{

Back-buffer for back-facing rings segments
@author Glenn Ko

public 
Draw back-facing ring segments in reverse order
}
package circlesortexample 
{

Back buffer being held for each circle for drawing each back-ringed item.
@author Glenn Ko

public 
INTERFACE circlesortexample.IBackDraw 
Does d