【テスト】メッシュ分割

var normal:Number3D=new Number3D(0,0.5,0);
var point:Nmber3D=new Number3D(0,0,0);
var cutPlane:Plane3D=Plane3D.fromNormalAndPoint(normal,point);

var meshes:Array=MeshUtil.cutTriangleMesh(sphere,cutPlane);

var mesh0:TriangleMesh3D=meshes[0];
scene.addChild(mesh0);
mesh0.x=400;

var mesh1:TriangleMesh3D=mesh[1];
scene.addChild(mesh1);
mesh1.x=-400;