METATUNNEL | ACME

New Optimization Strategies
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+ iterations & main computations cut by distance to vanishing point,
+ sliced z-depth so nothing needs to be calculated in-between!
+ low quality, tweaked, rigged, almost killed,  sines and cosines
+ slimmed light + shadows calculations
+ alternative rendering of odd / even pixels

+ don't ask me how : with all those tweaks, we get a bonus "surreal-toon~ish" look.

...There's a god for demo~making, i tell you.