forked from: forked from: 砂ゲー

by akamario forked from forked from: 砂ゲー (diff: 51)
♥0 | Line 149 | Modified 2013-07-22 12:26:33 | MIT License
play

ActionScript3 source code

/**
 * Copyright akamario ( http://wonderfl.net/user/akamario )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/doA6
 */

// forked from akamario's forked from: 砂ゲー
// forked from kuma360's 砂ゲー
package 
{
    import com.bit101.components.*;
    import flash.display.*;
    import flash.events.*;
    import flash.geom.*;
    import flash.net.navigateToURL;
    import flash.net.URLRequest;
    import flash.net.URLVariables;

    [SWF ( width = 465, height = 465, frameRate = 60 )];

    public class Main extends Sprite 
    {
        
        private var _CANVAS:BitmapData = new BitmapData ( stage.stageWidth , stage.stageHeight , false , 0 ) ;
        
        //宣伝用//////////////////////
        private var _S0:PushButton ; 
        /////////////////////////////
        
        private var _B0:PushButton ; 
        private var _B1:PushButton ; 
        private var _B2:PushButton ; 
        private var _B3:PushButton ; 
        
        private var _CLICK:Boolean = false ;
        private var _COLOR:uint = 0x836034;
        private var _BX:int = 0 ;
        private var _BY:int = 0 ;
        
        public var particles_map:Array = new Array(); 
        public var particles_type:Array = new Array();
        public var particles_x:Array = new Array();
        public var particles_y:Array = new Array();
        public var K:int = 0;
        
        public function Main():void {
            
            addChild ( new Bitmap ( _CANVAS ) ) ;
            
            //宣伝用////////////////////////////////////////////////////
            _S0 = new PushButton ( this, 465-100 , 0, "Ad:kuma-flashgame" ) ;
            _S0.addEventListener ( MouseEvent.CLICK , function ():void { var url:URLRequest = new URLRequest ( "http://kuma-flashgame.blogspot.com/" ) ; navigateToURL( url ); } ) ;
            //////////////////////////////////////////////////////////
            
            _B0 = new PushButton ( this,  10 , 25, "ERASE" ) ;
            _B1 = new PushButton ( this, 120 , 25, "WALL" ) ;
            _B2 = new PushButton ( this, 230 , 25, "SAND" ) ;
            _B3 = new PushButton ( this, 340 , 25, "WATER" ) ;
            _B1.enabled = false ;
            
            _B0.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0x000000 ; _B0.enabled = false ; _B1.enabled = true  ; _B2.enabled = true  ; _B3.enabled = true  ; } ) ;
            _B1.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0x836034 ; _B0.enabled = true  ; _B1.enabled = false ; _B2.enabled = true  ; _B3.enabled = true  ; } ) ;
            _B2.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0xF7E779 ; _B0.enabled = true  ; _B1.enabled = true  ; _B2.enabled = false ; _B3.enabled = true  ; } ) ;
            _B3.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0x80A2F0 ; _B0.enabled = true  ; _B1.enabled = true  ; _B2.enabled = true  ; _B3.enabled = false ; } ) ;
           
            stage.addEventListener ( MouseEvent.MOUSE_DOWN , function ():void { _CLICK = true ; } ) ;
            stage.addEventListener ( MouseEvent.MOUSE_UP   , function ():void { _CLICK = false; } ) ;
            
            for ( var I:int = 0 ; I < 465 ; I++ ) {
                for ( var J:int = 0 ; J < 465 ; J++ ) {
                    particles_map[I][J] = 0;
                }
            }

            for ( K = 0 ; K < 100 ; K++ ) {
                particles_type[K] = 1;
                particles_x[K] = K;
                particles_y[K] = 100;
            }

            addEventListener ( Event.ENTER_FRAME , RUN ) ;
            
        }
        
        
        
        
        public function RUN ( e:Event ):void {
            
            _CANVAS.lock() ;
            
            

            

            ////////////////////////////////////
            for ( var I:int = 200 ; I < 250 ; ++ I ) {
                
                
                
                if ( Math.random() < .1 ) {
                    _CANVAS.setPixel ( I , 60 , 0x80A2F0 ) ;
                }
                
            }
            
            
            ////////////////////////////////////
            if ( _CLICK && 60 < mouseY && 60 < _BY ) {
                
                for ( var J:int = 0 ; J < 20 ; ++ J ) {
                    var R:Number = J / 20 ;
                    _CANVAS.fillRect ( new Rectangle ( _BX * R + mouseX * ( 1 - R ) , _BY * R + mouseY * ( 1 - R ) , 5 , 5 ) , _COLOR ) ;
                }
                
            }
            _BX = mouseX ;
            _BY = mouseY ;
            
            for ( I = 0 ; I < 250 ; ++ I ) {
                _CANVAS.setPixel ( particles_x[I] , particles_y[I] , 0xFFFFFF ) ;
            }

            ////////////////////////////////////
            
            var temp_x:int;
            var temp_y:int;

            for ( I = 0 ; I < K ; I++ ) {
                particles_y[I]++;
                if ( particles_y[I] < temp_x )
                if ( particles_y[I] > 465 ) {
                    particles_type[I] = particles_type[--K];
                    particles_x[I] = particles_x[K];
                    particles_y[I] = particles_y[K];
                }
                temp_x = particles_x[I];
                temp_y = particles_y[I];
                particles_map[temp_x][temp_y] = I;
                if ( K == 0 ) _CANVAS.setPixel ( 400 , 400 , 0xFF0000 ) ;
            }

            for ( var X:int = 0 ; X < _CANVAS.width ; ++ X ) {
                
                for ( var Y:int = _CANVAS.height - 1 ; Y >= 0 ; -- Y ) {
                    
                    var C:uint = _CANVAS.getPixel ( X , Y ) ;
                    if ( C == 0 ) {
                        continue ;
                    }
                    
                    if ( C == 0xF7E779 ) {
                        
                        var T:uint ;
                        var TX:int ;
                        
                        {//落下
                            T = _CANVAS.getPixel ( X , Y + 1 ) ;
                            if ( T == 0 ) {
                                _CANVAS.setPixel ( X , Y     , T ) ;
                                _CANVAS.setPixel ( X , Y + 1 , C ) ;
                                continue ;
                            }
                            
                            //水より砂の方が重い,適当な確率で場所の置換を許す。
                            if ( T == 0x80A2F0 && Math.random() < .5 ) {
                                _CANVAS.setPixel ( X , Y     , T ) ;
                                _CANVAS.setPixel ( X , Y + 1 , C ) ;
                                continue ;
                            }
                        }
                        
                        {//左右移動
                            TX = X + Math.floor ( Math.random() * 7 ) - 3 ;
                            T = _CANVAS.getPixel ( TX , Y ) ;
                            if ( T == 0 ) {
                                _CANVAS.setPixel (  X , Y , T ) ;
                                _CANVAS.setPixel ( TX , Y , C ) ;
                                continue ;
                            }
                            
                            //水より砂の方が重い,適当な確率で場所の置換を許す。
                            if ( T == 0x80A2F0 && Math.random() < .8 ) {
                                _CANVAS.setPixel (  X , Y , T ) ;
                                _CANVAS.setPixel ( TX , Y , C ) ;
                                continue ;
                            }
                        }
                        
                    }
                    
                    if ( C == 0x80A2F0 ) {
                        
                        {//落下
                            T = _CANVAS.getPixel ( X , Y + 1 ) ;
                            if ( T == 0 ) {
                                _CANVAS.setPixel ( X , Y     , T ) ;
                                _CANVAS.setPixel ( X , Y + 1 , C ) ;
                                continue ;
                            }
                        }
                        
                        {//左右移動
                            TX = X + Math.floor ( Math.random() * 7 ) - 3 ;
                            T = _CANVAS.getPixel ( TX , Y ) ;
                            if ( T == 0 ) {
                                _CANVAS.setPixel (  X , Y , T ) ;
                                _CANVAS.setPixel ( TX , Y , C ) ;
                                continue ;
                            }
                        }

                    }
                    
                }
                
            }
            
            
            _CANVAS.unlock() ;
            
        }
        
    }
    
}