forked from: Math.sin()を使って上下運動
forked from Math.sin()を使って上下運動 (diff: 1)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dhrF
*/
// forked from _wonder's Math.sin()を使って上下運動
package {
import flash.display.Sprite;
import flash.events.Event;
public class Bobbing extends Sprite {
private var ball:Ball;
private var angle:Number = 0;
private var centerY:Number = 200;
private var range:Number = 50;
private var speed:Number = 0.1;
public function Bobbing() {
init();
}
private function init():void {
ball = new Ball();
addChild( ball );
ball.x = stage.stageWidth / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
ball.y = centerY + Math.sin(angle) * range;
angle += speed;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
private var _radius:Number;
private var _color:uint;
public function Ball(radius:Number=40,color:uint=0Xff0000) {
_radius = radius;
_color = color;
init();
}
private function init():void {
graphics.beginFill(_color);
graphics.drawCircle(0, 0, _radius);
graphics.endFill();
}
}
