forked from: forked from: flash on 2009-12-3
forked from forked from: flash on 2009-12-3 (diff: 56)
ActionScript3 source code
/**
* Copyright terra1119 ( http://wonderfl.net/user/terra1119 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dfn9
*/
// forked from terra1119's forked from: flash on 2009-12-3
// forked from terra1119's flash on 2009-12-3
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
public class MouseMoveDrag extends Sprite {
private var ball:Ball;
public function MouseMoveDrag() {
init();
}
private function init():void
{
ball = new Ball();
ball.x = 100;
ball.y = 100;
addChild(ball);
ball.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
}
private function onMouseDown(e:MouseEvent):void
{
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
private function onMouseUp(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
private function onMouseMove(e:MouseEvent):void
{
ball.x = mouseX;
ball.y = mouseY;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public var vx:Number;
public var vy:Number;
public function Ball(radius:Number=40,color:uint=0xff0000){
this.radius = radius;
this.color = color;
init();
}
private function init():void{
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
