flash on 2010-1-5
♥0 |
Line 56 |
Modified 2010-01-05 18:23:06 |
MIT License
archived:2017-03-30 05:10:39
ActionScript3 source code
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dYx8
*/
package {
import adobe.utils.CustomActions;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.display.BlendMode;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width = 465, height = 465, backgroundColor = 0, frameRate = 30)]
public class BitmapDataSmaple6 extends Sprite {
private var bmpdata:BitmapData;
private var sprite:Sprite;
private var matrix:Matrix;
private var colortrans:ColorTransform;
private var bmpcolortrans:ColorTransform;
public function BitmapDataSmaple6():void {
bmpdata = new BitmapData(465, 465, false, 0);
addChild(new Bitmap(bmpdata));
sprite = newFig(0, 0, 40, 0xffffff);
matrix = new Matrix();
colortrans = new ColorTransform();
bmpcolortrans = new ColorTransform(0.99, 0.99, 0.99);
addEventListener(Event.ENTER_FRAME, enterframe);
stage.addEventListener(MouseEvent.CLICK, reset);
}
private function enterframe(e:Event):void {
bmpdata.colorTransform(bmpdata.rect, bmpcolortrans);
matrix.identity();
var s:Number = Math.random() * 2;
matrix.scale(s, s);
matrix.rotate(Math.PI * Math.random());
matrix.translate(mouseX, mouseY);
colortrans.greenMultiplier = mouseX / 465;
colortrans.blueMultiplier = mouseY / 465;
colortrans.alphaMultiplier = Math.random();
bmpdata.draw(sprite, matrix, colortrans, BlendMode.ADD);
}
private function reset(e:MouseEvent):void {
bmpdata.fillRect(bmpdata.rect, 0xff000000);
}
private function newFig(cx:Number, cy:Number, size:Number, col:uint):Sprite {
var shape:Sprite = new Sprite();
shape.graphics.lineStyle(0, 0x000000, 0.3);
shape.graphics.beginFill(col);
shape.graphics.drawCircle(cx, cy, size * 0.5);
shape.graphics.drawCircle(cx, cy, size * 0.4);
var w:Number = size * 0.6;
var h:Number = size * 0.15;
shape.graphics.drawRect(cx - w / 2, cy - h / 2, w,h);
shape.graphics.endFill();
return shape;
}
}
}