forked from: Alternativa3D Picture Book

by fluxus forked from Alternativa3D Picture Book (diff: 1)
♥0 | Line 529 | Modified 2011-01-15 10:57:56 | MIT License
play

ActionScript3 source code

/**
 * Copyright fluxus ( http://wonderfl.net/user/fluxus )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/dU0r
 */

// forked from narutohyper's Alternativa3D Picture Book
// forked from clockmaker's [Alternativa3D] Basic Template
package {
	import alternativ5.engine3d.materials.FillMaterial;
	import alternativ5.engine3d.primitives.Box;
	import alternativ5.engine3d.primitives.Plane;
	import alternativ5.engine3d.events.MouseEvent3D
	import alternativ5.types.Point3D;
	import flash.display.*;
	import flash.events.Event;
	import flash.events.IOErrorEvent;
	import flash.events.ProgressEvent;	
	import flash.net.URLRequest;
	import flash.system.LoaderContext;
	import flash.ui.Mouse;
    import flash.system.Security; 
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;          
	
	[SWF(width = 465, height = 465, frameRate = 60)]
	/**
	 * Alternativa3D を簡単に扱うためのベーシックテンプレート
	 * @author Yasu (clockmaker)
	 */
	/**
	 * Alternativa3D 
	 * 読み込んだ画像で、絵本を作る
	 * 画像の読み込みに少し時間がかかります.
	 * キーボードの十字キーとPageUp PageDownで、カメラを動かせます。
	 * @narutohyper
	 */
	 
	public class SimpleDemo extends Sprite {

		//後々外部xmlからの読み込みに対応させるられるよう、XMLで、画像のURLを設定
		private var dataXml:XML =
			<menu>
					<imgurl>http://marubayashi.net/archive/sample/images/top.jpg</imgurl>
					<imgurl>http://marubayashi.net/archive/sample/images/sample01.jpg</imgurl>
					<imgurl>http://marubayashi.net/archive/sample/images/sample02.jpg</imgurl>
					<imgurl>http://marubayashi.net/archive/sample/images/sample03.jpg</imgurl>
					<imgurl>http://marubayashi.net/archive/sample/images/sample04.jpg</imgurl>
					<imgurl>http://marubayashi.net/archive/sample/images/sample05.jpg</imgurl>
			</menu>;


		private var plate:Plane;

		private var dataCounter:uint=0;
		private var dataArray:Array;
		private var imgArray:Array;

		private var nowPage:uint=0;
		private var nextPage:uint=0;
		private var interactiveFlag:Boolean=true;
		private var buttonFlag:Boolean=true;
		private var pagePitch:Number=0.5;
		private var cameraZoom:Number;
		private var cameraAngle:Number;
		private var dbg:TextField;
		
		public function SimpleDemo():void {

			dbg=new TextField()
			dbg.autoSize=TextFieldAutoSize.LEFT
			dbg.selectable=false;
			dbg.mouseEnabled=false;
			var format:TextFormat=new TextFormat();
			format.color=0x666666
			format.size=12;
			format.font='_ゴシック';
			dbg.defaultTextFormat=format
			this.addChild(dbg)

			dataArray = new Array();
			imgArray = new Array();

			//取り込んだXMLデータの中の画像URL情報を配列に収納
			for each (var item:String in dataXml.imgurl) {
				dataArray.push(item)
			}
			Security.loadPolicyFile('http://marubayashi.net/crossdomain.xml'); 
			
			//画像の読み込み開始
			imgLoader(0)

		}


		//画像読み込み
		private function imgLoader(no:uint):void {
			var bytesLoaded:Number;
			var bytesTotal:Number;
			dbg.appendText(dataArray[no]+' now loading '+"\n");
			var loader:Loader = new Loader();
			loader.load(new URLRequest(dataArray[no]));
			loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded);
			loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,progressHandler);

			loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, error); 

			//読み込み監視
			function progressHandler(event:ProgressEvent):void {
				bytesLoaded = event.bytesLoaded
				bytesTotal  = event.bytesTotal
				dbg.text=dataArray[no]+' now loading '+uint(bytesLoaded / bytesTotal)+"\n";
			}

			function loaded(e:Event):void {
				dbg.appendText(dataArray[no]+' END'+"\n");
				imgArray.push(loader);
				dbg.appendText(dataArray[no]+' OK'+"\n");
				nextProc()
			}

			function error(e:IOErrorEvent):void {
				dbg.appendText(dataArray[no]+' BAT'+"\n");
				nextProc()
			}

			function nextProc():void {
				dataCounter++
				if (dataArray.length>dataCounter) {
					imgLoader(dataCounter)
				} else {
					init();
				}
			}
		}


		private function init():void {
			this.removeChild(dbg)
			// テンプレートを作成します
			var template:BasicTemplate = new BasicTemplate();
			addChild(template);

			template.camera.x = 0
			template.camera.y = -940
			template.camera.z = 500


			var myController:rollingCameraController = new rollingCameraController(template,stage,template.camera,200,-90)

			// 背景用プリミティブを作成します
			plate=new Plane(2000,1000,8,8,true,true)
			plate.cloneMaterialToAllSurfaces(new FillMaterial(0x666666,1,BlendMode.NORMAL,-1,0x666666));
			plate.coords=new Point3D(0,0,-100);
			template.scene.root.addChild(plate);

			//Plateでは、rolloverしても、マウスカーソルはオフのまま
			plate.addEventListener(MouseEvent3D.MOUSE_OVER, cursorOff);
			plate.addEventListener(MouseEvent3D.MOUSE_OUT, cursorOff);


			// プリミティブを作成します
			var planeArray:Array=[]
			for (var i:uint=0;i<=imgArray.length;i++) {
				if (i==0) {
					planeArray[i] = new page3D(i,imgArray[0],'front');
				} else if (i==imgArray.length) {
					planeArray[i] = new page3D(i,imgArray[0],'back');
				} else {
					planeArray[i] = new page3D(i,imgArray[i]);
				}
				template.scene.root.addChild(planeArray[i]);

				planeArray[i].z=(imgArray.length-i)*pagePitch;
				planeArray[i].addEventListener(page3D.MOUSE_OVER, cursorOn);
				planeArray[i].addEventListener(page3D.MOUSE_OUT, cursorOff);
				planeArray[i].addEventListener(page3D.LEFT_CLICK, onNextPage);
				planeArray[i].addEventListener(page3D.RIGHT_CLICK, onBackPage);

			}


			function cursorOn(e:*):void {
				if (interactiveFlag) {
					template.view.buttonMode = true;
				}
				buttonFlag=true;
			}

			function cursorOff(e:*):void {
				template.view.buttonMode = false;
				buttonFlag=false;
			}


			function onNextPage(e:*):void {
				var maxPage:uint=imgArray.length
				if (interactiveFlag) {
					nextPage++
					if (nextPage>maxPage) {
						nextPage=maxPage
					}
					if(nowPage!=nextPage) {
						interactiveFlag=false;
						template.view.buttonMode = false;
						if (planeArray[nextPage-1]) {
							planeArray[nextPage-1].closeLeft()
						}
						if (planeArray[nextPage]) {
							planeArray[nextPage].openRight()
							planeArray[nextPage].addEventListener(page3D.OPEN_END, clickEnd);
						}
						for (var i:uint=0;i<=maxPage;i++) {
							planeArray[i].setIndex(maxPage,pagePitch,Math.abs(i-nextPage),i-nextPage)
						}
						nowPage=nextPage
					}
				}
			}

			function onBackPage(e:*):void {
				var maxPage:uint=imgArray.length
				if (interactiveFlag) {
					nextPage--
					if (nextPage<0) {
						nextPage=0
					}
					if(nowPage!=nextPage) {
						interactiveFlag=false;
						template.view.buttonMode = false;
						if (planeArray[nextPage+1]) {
							planeArray[nextPage+1].closeRight()
						}
						if (planeArray[nextPage]) {
							planeArray[nextPage].openLeft()
							planeArray[nextPage].addEventListener(page3D.OPEN_END, clickEnd);
						}

						for (var i:uint=0;i<=maxPage;i++) {
							planeArray[i].setIndex(maxPage,pagePitch,Math.abs(i-nextPage),i-nextPage)
						}
						nowPage=nextPage
					}
				}
			}

			function clickEnd(e:Event):void {
				planeArray[nextPage].removeEventListener(page3D.OPEN_END, clickEnd);
				interactiveFlag=true;
				if (buttonFlag==true) {
					template.view.buttonMode = true;
				}
				Mouse.show();
			}



			//プリミティブのロールオーバー、クリックを有効にする為
			//viewのbuttonModeとinteractiveをtrueにする
			template.view.buttonMode = true;
			template.view.interactive = true;

			// Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
			// レンダリング前に実行したい処理を記述します。
			template.onPreRender = function():void {

				// カメラの座標を中央に向かせる
				template.cameraContoller.lookAt(new Point3D());

			}

		}



	}
}





/*----------------------------------------------------------------------------------------*/


import alternativ5.engine3d.core.Object3D;
import alternativ5.engine3d.primitives.Box;
import alternativ5.engine3d.primitives.Plane;
import alternativ5.engine3d.events.MouseEvent3D
import alternativ5.engine3d.materials.FillMaterial;
import alternativ5.engine3d.materials.TextureMaterial;
import alternativ5.engine3d.materials.TextureMaterialPrecision
import alternativ5.types.Texture
import alternativ5.utils.MathUtils

import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.display.BitmapData;
import flash.display.BlendMode;

import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.*

import caurina.transitions.Tweener;


/**
 * ページクラス
 */
class page3D extends Object3D{
	public static const MOUSE_OVER:String = 'mouse_over';
	public static const MOUSE_OUT:String = 'mouse_out';
	public static const LEFT_CLICK:String = 'left_click';
	public static const RIGHT_CLICK:String = 'right_click';
	public static const OPEN_END:String = 'open_end';
	public static const CLOSE_END:String = 'close_end';
	
	private var colorArray:Array=[0xFF0000,0x0000FF,0x00FF00,0xFF00FF,0xFFFF00,0x00FFFF]
	private var colorCounter:Object={front:0,back:0}
	private var material:FillMaterial

	private var leftPage:Object3D
	private var rightPage:Object3D

	private var openTime:uint=1;
	private var side:String;
	private var id:uint;

	public function page3D(_id:uint,img:DisplayObject,_side:String=null):void {
		id=_id;
		var mt:Matrix = new Matrix()
		side=_side

		if (side!='back') {
			//左ページ、表紙作成
			leftPage = new Object3D()
			this.addChild(leftPage)
			var leftPlane:Plane=new Plane(img.width/2, img.height,1,1)
			leftPage.addChild(leftPlane)
			leftPlane.x=img.width/-4

			//左用materialの作成
			var leftImage:BitmapData
			var leftMaterial:TextureMaterial
			leftImage = new BitmapData(img.width/2, img.height, true, 0x00000000);

			leftMaterial = new TextureMaterial(new Texture(leftImage), 1, false, true, BlendMode.NORMAL, -1);
			//leftMaterial.precision = TextureMaterialPrecision.VERY_LOW;
			leftPlane.setMaterialToSurface(leftMaterial,'front')
			leftImage.draw(img);

			leftPlane.addEventListener(MouseEvent3D.MOUSE_OVER, onMouseOver);
			leftPlane.addEventListener(MouseEvent3D.MOUSE_OUT, onMouseOut);

		}


		if (side!='front') {
			//右ページの作成、裏表紙作成
			rightPage = new Object3D()
			this.addChild(rightPage)
			var rightPlane:Plane=new Plane(img.width/2, img.height,1,1)
			rightPage.addChild(rightPlane)
			rightPlane.x=img.width/4
			mt.translate(-img.width/2,0)

			//右用materialの作成
			var rightImage:BitmapData
			var rightMaterial:TextureMaterial

			rightImage = new BitmapData(img.width/2, img.height, true, 0x00000000);
			rightImage.draw(img,mt);
			rightMaterial = new TextureMaterial(new Texture(rightImage), 1, false, true, BlendMode.NORMAL, -1);
			//rightMaterial.precision = TextureMaterialPrecision.VERY_LOW;

			rightPage.rotationY=MathUtils.toRadian(-180)

			rightPlane.setMaterialToSurface(rightMaterial,'front')

			rightPlane.addEventListener(MouseEvent3D.MOUSE_OVER, onMouseOver);
			rightPlane.addEventListener(MouseEvent3D.MOUSE_OUT, onMouseOut);

		}


			//Planeにロールオーバー、クリックのリスナーを追加
		if (side=='front') {
			leftPlane.addEventListener(MouseEvent3D.CLICK, onLeftClick);

		} else if (side=='back') {
			rightPlane.addEventListener(MouseEvent3D.CLICK, onRightClick);

		} else {
			leftPlane.addEventListener(MouseEvent3D.CLICK, onLeftClick);
			rightPlane.addEventListener(MouseEvent3D.CLICK, onRightClick);
		}




	}

	/*-------------------------------------------------------
		ロールオーバー、クリック動作を設定
	-------------------------------------------------------*/
	private function onLeftClick(e:MouseEvent3D):void {
		var sid:Object=e.surface.id
		dispatchEvent(new Event(LEFT_CLICK))
	}

	private function onRightClick(e:MouseEvent3D):void {
		var sid:Object=e.surface.id
		dispatchEvent(new Event(RIGHT_CLICK))
	}

	private function onMouseOver(e:MouseEvent3D):void {
		var sid:Object=e.surface.id
		dispatchEvent(new Event(MOUSE_OVER))
	}

	private function onMouseOut(e:MouseEvent3D):void {
		var sid:Object=e.surface.id
		dispatchEvent(new Event(MOUSE_OUT))

	}


	/*-------------------------------------------------------
		ページがめくれる動作
	-------------------------------------------------------*/
	public function openLeft():void {
		if (leftPage) {
			if (leftPage.rotationY==MathUtils.toRadian(180)) {
				Tweener.addTween(leftPage, {rotationY:MathUtils.toRadian(0),time:openTime,transition:"linear", onComplete:endOpen});
			}
		}
	}

	public function openRight():void {
		if (rightPage) {
			if (rightPage.rotationY==MathUtils.toRadian(-180)) {
				Tweener.addTween(rightPage, {rotationY:MathUtils.toRadian(0),time:openTime,transition:"linear", onComplete:endOpen});
			}
		}
	}


	public function closeLeft():void {
		if (leftPage) {
			if (leftPage.rotationY==MathUtils.toRadian(0)) {
				Tweener.addTween(leftPage, {rotationY:MathUtils.toRadian(180),time:openTime,transition:"linear", onComplete:endClose});
			}
		}
	}

	public function closeRight():void {
		if (rightPage) {
			if (rightPage.rotationY==MathUtils.toRadian(0)) {
				Tweener.addTween(rightPage, {rotationY:MathUtils.toRadian(-180),time:openTime,transition:"linear", onComplete:endClose});
			}
		}
	}

	public function setIndex(maxPage:uint,pagePitch:Number,numZ:Number,numX:Number):void {
		var pz:Number=(maxPage-numZ)*pagePitch
		Tweener.addTween(this, {z:pz,time:openTime,transition:"linear"});
	}

	
	private function endOpen():void {
		dispatchEvent(new Event(OPEN_END))
	}

	private function endClose():void {
		dispatchEvent(new Event(CLOSE_END))
	}

	private function aRadian(radian:Number):Number {
		return radian/Math.PI*180
	}


}



/*----------------------------------------------------------------------------------------*/

import alternativ5.engine3d.controllers.CameraController;
import alternativ5.engine3d.core.Camera3D;
import alternativ5.engine3d.core.Object3D;
import alternativ5.engine3d.core.Scene3D;
import alternativ5.engine3d.display.View;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;


/**
 * BasicTemplate for Alternativa3D
 * Alternativa3Dを扱いやすくするためのテンプレートです
 * @author Yasu
 */
class BasicTemplate extends Sprite{
	/**
	 * シーンインスタンスです。
	 */
	public var scene:Scene3D;
	/**
	 * ビューインスタンスです。
	 */
	public var view:View;
	/**
	 * カメラインスタンスです。
	 */
	public var camera:Camera3D;
	/**
	 * カメラコントローラーです。
	 */
	public var cameraContoller:CameraController;
	
	private var _viewWidth:int;
	private var _viewHeight:int;
	private var _scaleToStage:Boolean;

	/**
	 * 新しい BasicTemplate インスタンスを作成します。
	 * @param	viewWidth
	 * @param	viewHeight
	 * @param	scaleToStage
	 */
	public function BasicTemplate(viewWidth:int=640, viewHeight:int=480, scaleToStage:Boolean = true) {
		_viewWidth = viewWidth;
		_viewHeight = viewHeight;
		_scaleToStage = scaleToStage;
		
		// Creating scene
		scene = new Scene3D();
		scene.splitAnalysis = false; // not analysis for performance
		scene.root = new Object3D();
		
		// Adding camera
		camera = new Camera3D();
		camera.z = -1000;
		scene.root.addChild(camera);
		
		// camera contoller
		cameraContoller = new CameraController(this);
		cameraContoller.camera = camera;
		
		// set view
		view = new View();
		view.camera = camera;
		addChild(view);
		
		// stage
		if (stage) init();
		else addEventListener(Event.ADDED_TO_STAGE, init);
	}
	
	/**
	 * 初期化されたときに実行されるイベントです。
	 * 初期化時に実行したい処理をオーバーライドして記述します。
	 */
	protected function atInit():void {}
	
	/**
	 * 初期化されたときに実行されるイベントです。
	 * 初期化時に実行したい処理を記述します。
	 */
	private var _onInit:Function = function():void { };
	public function get onInit():Function { return _onInit; }
	public function set onInit(value:Function):void {
		_onInit = value;
	}
	
	/**
	 * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
	 * レンダリング前に実行したい処理をオーバーライドして記述します。
	 */
	protected function atPreRender():void {}
	
	/**
	 * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
	 * レンダリング前に実行したい処理を記述します。
	 */
	private var _onPreRender:Function = function():void{};
	public function get onPreRender():Function { return _onPreRender; }
	public function set onPreRender(value:Function):void {
		_onPreRender = value;
	}
	
	/**
	 * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
	 * レンダリング後に実行したい処理をオーバーライドして記述します。
	 */
	protected function atPostRender():void {
	}
	
	/**
	 * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
	 * レンダリング後に実行したい処理を記述します。
	 */
	protected var _onPostRender:Function = function():void{};
	public function get onPostRender():Function { return _onPostRender; }
	public function set onPostRender(value:Function):void {
		_onPostRender = value;
	}
	
	/**
	 * レンダリングを開始します。
	 */
	public function startRendering():void {
		addEventListener(Event.ENTER_FRAME, onRenderTick);
	}
	/**
	 * レンダリングを停止します。
	 */
	public function stopRendering():void {
		removeEventListener(Event.ENTER_FRAME, onRenderTick);
	}
	
	/**
	 * シングルレンダリング(レンダリングを一回だけ)を実行します。
	 */
	public function singleRender():void {
		onRenderTick();
	}
	
	/**
	 * @private
	 */
	private function init(e:Event = null):void {
		stage.scaleMode = StageScaleMode.NO_SCALE;
		stage.align = StageAlign.TOP_LEFT;
		stage.quality = StageQuality.HIGH;

		// resize
		stage.addEventListener(Event.RESIZE, onResize);
		onResize(null);
		
		// render
		startRendering();
		
		atInit();
		_onInit();
		
	}
	
	/**
	 * @private
	 */
	private function onRenderTick(e:Event = null):void {
		atPreRender();
		_onPreRender();
		scene.calculate();
		atPostRender();
		_onPostRender();
	}
	
	/**
	 * @private
	 */
	private function onResize(event:Event = null):void {
		if (_scaleToStage) {
			view.width = stage.stageWidth;
			view.height = stage.stageHeight;
		}else {
			view.width = _viewWidth;
			view.height = _viewHeight;
		}
	}
}






//---------------------------------------------------------------------------------
//自作カメラコントロール
//---------------------------------------------------------------------------------
import alternativ5.utils.KeyboardUtils
import flash.events.KeyboardEvent;
import flash.events.TimerEvent;
import flash.utils.Timer
import flash.ui.Mouse;


class rollingCameraController {

	private var camera:Camera3D;	

	private var angle:Number
	private var action:String=''
	private var zoom:Number=1
	private var parentMc:*;

	function rollingCameraController(_parent:*,stage:*,_camera:Camera3D,_zoom:Number=300,_angle:Number=-90):void {

		parentMc=_parent;			//親クラス
		camera = _camera;			//操作するカメラ

		angle=_angle
		zoom=_zoom

		stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown);
		stage.addEventListener(KeyboardEvent.KEY_UP, KeyUp);

		parentMc.addEventListener(Event.ENTER_FRAME, onEnterFrame);

		/*
		var loopTimer:Timer = new Timer(50,0);
		var i=0

		loopTimer.addEventListener(TimerEvent.TIMER, onEnterFrame);
		loopTimer.start();

		*/
		rollingCamera()
	}


	private function onEnterFrame(e:Event):void {
		if (action=='right') {
			angle+=1
			angle%=360
			rollingCamera()
		} else if (action=='left') {
			angle-=1
			angle%=360
			rollingCamera()
		} else if (action=='up') {
			camera.z+=10
			rollingCamera()
		} else if (action=='down') {
			camera.z-=10
			rollingCamera()
		} else if (action=='zoomIn') {
			zoom+=10
			rollingCamera()
		} else if (action=='zoomOut') {
			zoom-=10
			if (zoom<1) {
				zoom=1
			}
			rollingCamera()
			trace(zoom)

		} else if (action=='cameraOffsetXRight') {
			//parentMc.cameraOffsetX+=10

		} else if (action=='cameraOffsetXLeft') {
			//parentMc.cameraOffsetX-=10

		} else if (action=='cameraOffsetYUp') {
			//parentMc.cameraOffsetY+=10

		} else if (action=='cameraOffsetYDown') {
			//parentMc.cameraOffsetY-=10

		}
	}




	private function KeyDown(e:KeyboardEvent):void {
		switch (e.keyCode) {
			case KeyboardUtils.W:
			case KeyboardUtils.UP:
				action='up'
				break;

			case KeyboardUtils.S:
			case KeyboardUtils.DOWN:
				action='down'
				break;

			case KeyboardUtils.A:
			case KeyboardUtils.LEFT:
				action='left'
				break;

			case KeyboardUtils.D:
			case KeyboardUtils.RIGHT:
				action='right'
				break;

			case KeyboardUtils.Q:
			case KeyboardUtils.PAGE_UP:
				action='zoomIn'
				break;

			case KeyboardUtils.E:
			case KeyboardUtils.PAGE_DOWN:
				action='zoomOut'
				break;

			case KeyboardUtils.NUMPAD_8:
				action='cameraOffsetYUp'
				break;

			case KeyboardUtils.NUMPAD_2:
				action='cameraOffsetYDown'
				break;

			case KeyboardUtils.NUMPAD_4:
				action='cameraOffsetXLeft'
				break;

			case KeyboardUtils.NUMPAD_6:
				action='cameraOffsetXRight'
				break;

		}
	}

	private function Wheel(e:MouseEvent):void {
	}


	private function KeyUp(e:KeyboardEvent):void {
		action=''

	}

	public function rollingCamera():void {
		var radian:Number=angle/180*Math.PI;
		camera.x=Math.cos(radian)*zoom
		camera.y=Math.sin(radian)*zoom
		Mouse.show();
		
	}
	

}