/**
* Copyright hashito ( http://wonderfl.net/user/hashito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/d7T3
*/
// forked from hashito's 文字集まる修正
// MainStage
package {
import flash.display.Sprite;
[SWF(frameRate=60,width=456,height=456)]
public class MainStage extends Sprite {
public function MainStage(){
addChild(new Main());
}
}
}
import flash.display.*;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.geom.*;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
import flash.text.TextFormat;
import net.hires.debug.Stats;
// debug
class debug{public static var out:TextField=new TextField();}
/*t.hashito*/
// もう疲れた!
class MF{
public static function AFFORD (x:Number,aim:Number,a:Number):Boolean{return (x<=(a+aim))&&(x>=(a-aim));}
public static function RAN (n:Number=1):Number{return (Math.random()*n);}
public static function ISPM (n:Number):Number{if(n<0){return -1;}else if(n>0){return 1;}return 0;}
public static function MAX (n:Number,max:Number):Number{return (n>max)?max:n;}
public static function MIN (n:Number,min:Number):Number{return (n<min)?min:n;}
public static function LIMIT (n:Number,max:Number,min:Number):Number{if(n>max){return max;}else if(n<min){return min;}else{return n};}
public static function RAD_ANG(n:Number):Number{return n*180/Math.PI}
public static function ANG_RAD(n:Number):Number{return n*Math.PI/180 }
public static function LATCH(v:Boolean,s:Boolean,r:Boolean):Boolean{if(s)v=true;if(r)v=false;return v;}
public static function ONE_SHOT_ON(v:Boolean,o:Boolean):Boolean{var r:Boolean = (v==(!o));o=v;return r;}
public static function DOT2(x1:Number,y1:Number,x2:Number,y2:Number):Number{return x1 * x2 + y1 * y2; }//内積
public static function SLOPE(x1:Number,y1:Number,x2:Number,y2:Number):Number{return (y1-y2)/(x1-x2) }//傾き(無限の可能性あり)
public static function DISTANCE(x1:Number,y1:Number,x2:Number,y2:Number):Number{var a:Number=(x2-x1);var b:Number=(y2-y1);return Math.sqrt(a*a+b*b);}//距離
}
class Main extends Sprite{
public const H:Number = 456;
public const W:Number = 456;
public const BAL_W_MAX :Number = 15;
public const BAL_H_MAX :Number = H/(BAL_W*2)-5;
public const BAL_W :Number = (W/BAL_W_MAX)/2;
public const BAL_IX:Number = W/2;
public const BAL_IY:Number = H - BAL_W;
public const BAL_OFFSET:Number = Math.sqrt((BAL_W*BAL_W)/2);
public var BAL_COLOR_S :Array = [0x00ff00,0xccff00,0xcc00cc,0x5500ff,0x555500];
public var kal:Boolean = false;
public var kar:Boolean = false;
public var ksp:Boolean = false;
public var gun:Shape = new Shape();
//public var ball:Shape = new Shape(),bax:Number=0,bay:Number=0,ac:Boolean=false;
public var bits:Array = new Array();
public var tx:TextField=new TextField();
public var bb:Bitmap,pen:Shape,canvas:Sprite;
//public var bd:BitmapData=new BitmapData(W,H,true,0);
// constructor
public function Main() {addEventListener(Event.ADDED_TO_STAGE, init);}
public function msg(s:String):void{
tx.text = s;
tx.x = W/2-tx.textWidth/2;
tx.y = H/2-tx.textHeight/2;
}
// init
public function init(e:*):void{
// debug
// debug.out.autoSize=flash.text.TextFieldAutoSize.LEFT;
// addChild(debug.out);
pen=new Shape();
canvas=new Sprite();
canvas.addChild(pen);
bb = new Bitmap(new BitmapData(W,H,false,0xffffff));
pen.graphics.beginFill(0);
pen.graphics.drawCircle(0,0,2);
addChild(bb);
addChild(canvas);
//addChild(new Bitmap(bd));
// ball init
//ball.graphics.beginFill(uint(BAL_COLOR_S[int(MF.RAN(BAL_COLOR_S.length))]));
//ball.graphics.drawCircle(0,0,BAL_W);
//ball.x = BAL_IX;
//ball.y = BAL_IY;
//addChild(ball);
// msg init
tx.autoSize = flash.text.TextFieldAutoSize.CENTER;
tx.selectable = false;
addChild(tx);
addEventListener(Event.ENTER_FRAME ,ef);
stage.addEventListener(KeyboardEvent.KEY_DOWN ,key);
stage.addEventListener(KeyboardEvent.KEY_UP ,key);
//stage.addEventListener(MouseEvent.MOUSE_DOWN ,modechg);
var s:Stats = new Stats();
addChild(s);
addChild(test);
t_init();
//public function setChar(c:String,x:int,y:int):void{
setChar("W",W/2,H/2);//MF.RAN(W),MF.RAN(H));
}
public function key(e:KeyboardEvent=null):void{
if (e.keyCode == 37) { kal = ( e.type == KeyboardEvent.KEY_DOWN ); }// left
if (e.keyCode == 39) { kar = ( e.type == KeyboardEvent.KEY_DOWN ); }// right
if (e.keyCode == 32) { ksp = ( e.type == KeyboardEvent.KEY_DOWN ); }// space
setChar( String.fromCharCode(e.keyCode),MF.RAN(W),MF.RAN(H));
}
public var test:Sprite = new Sprite();
public var icounts:int ;
public function ef(e:Event=null):void{
icounts++;
// goto文の代わりに while to break
while(1){
if(icounts>10){
//ball.x = ball.x + (mouseX - ball.x)*0.1;
//ball.y = ball.y + (mouseY - ball.y)*0.1;
// ~~~~移動~~~~~
for each (var bs:Object in bits){
var n:Object={x:0,y:0};
n.x = bs[0].x+Math.floor((MF.RAN(2)-1)*K);
n.y = bs[0].y+Math.floor((MF.RAN(2)-1)*K);
bs.pop();
bs.unshift(n);
}
// ~~~~描画~~~~~
bb.bitmapData.fillRect(new Rectangle(0, 0, W, H), 0xffffff);
for each (var bss:Object in bits){
for (var l:int=0;l<bss.length;l++){
pen.x = bss[l].x;
pen.y = bss[l].y;
bb.bitmapData.draw(canvas);
}
}
icounts=0;
}else{
icounts++;
}
break;
}
//debug.out.text="x="+t.bits[0].x+" y="+t.bits[0].y+" vx="+t.bits[0].vx+" vy="+t.bits[0].vy+" ax="+t.bits[0].ax+" ay="+t.bits[0].ay;
}
//+++++++++++++++++++++++++++++++++++++++++++
// 文字作成関連
//+++++++++++++++++++++++++++++++++++++++++++
public const K:int=2; //bitとbitの離れ係数
// 文字のビットマップを作るbitmapdataの大きさ
private const B_X:int=200 , B_Y:int=100;
// 文字のビットマップwk
private var b:BitmapData =new BitmapData(B_X,B_Y,true,T_BC);
// ビットマップの元
private var t:TextField=new TextField();
// ビットマップの元となるテキストデータの設定値
private const T_FC:uint=0xffffff,T_FC2:uint=0xfff000,T_BC:uint=0;
// 文字データ作成系の初期化
private function t_init():void{
var tf:TextFormat=new TextFormat();
t.autoSize = flash.text.TextFieldAutoSize.LEFT;
t.background = true;
t.backgroundColor = T_BC;
t.textColor=T_FC;
tf.size = B_Y-1;
tf.letterSpacing = 1;
t.setTextFormat(tf);
}
// 文字データ設定(表示したい文字,位置x,位置y)
public function setChar(c:String,x:int,y:int):void{
var v:Array = new Array();//この文字を表示するbitを入れておく配列
t.text = c.charAt(0); //念のため1文字目を取得
b.fillRect(b.rect,T_BC); //前の文字を削除
b.draw(t); //文字をビットマップ上に描画
//ビットマップの読み取り
var w:int=b.width,h:int=b.height;//,ran:int=0;
var n:Object={x:0,y:0};
for(var im:int=0;im<(w*h);im++){
var cl:int;
var st1:Boolean;
var st2:Boolean;
cl = b.getPixel(n.x,n.y);
st1 = (cl== T_FC );
st2 = (cl== T_FC2 );
if(st1||st2){
var vv:Object={x:0,y:0};
vv.x = n.x*K+x;
vv.y = n.y*K+y;
v.push(vv);
if(st1){
b.setPixel(n.x,n.y,T_FC2);
}else{
b.setPixel(n.x,n.y,T_BC );
}
if( b.getPixel(n.x+1,n.y )==T_FC){n.x++; }
else if( b.getPixel(n.x+1,n.y+1)==T_FC){n.x++;n.y++;}
else if( b.getPixel(n.x ,n.y+1)==T_FC){ n.y++;}
else if( b.getPixel(n.x-1,n.y+1)==T_FC){n.x--;n.y++;}
else if( b.getPixel(n.x-1,n.y )==T_FC){n.x--; }
else if( b.getPixel(n.x-1,n.y-1)==T_FC){n.x--;n.y--;}
else if( b.getPixel(n.x ,n.y-1)==T_FC){ n.y--;}
else if( b.getPixel(n.x+1,n.y-1)==T_FC){n.x++;n.y--;}
else {
if( b.getPixel(n.x+1,n.y )==T_FC2){n.x++; }
else if( b.getPixel(n.x+1,n.y+1)==T_FC2){n.x++;n.y++;}
else if( b.getPixel(n.x ,n.y+1)==T_FC2){ n.y++;}
else if( b.getPixel(n.x-1,n.y+1)==T_FC2){n.x--;n.y++;}
else if( b.getPixel(n.x-1,n.y )==T_FC2){n.x--; }
else if( b.getPixel(n.x-1,n.y-1)==T_FC2){n.x--;n.y--;}
else if( b.getPixel(n.x ,n.y-1)==T_FC2){ n.y--;}
else if( b.getPixel(n.x+1,n.y-1)==T_FC2){n.x++;n.y--;}
else {break;}
}
}else{
if(++n.x >= w){
n.x=0;
n.y++;
}
}
}
bits.push(v);
}
}