Matrix3Dのテスト
import flash.display.AVM1Movie;
♥0 |
Line 36 |
Modified 2011-11-03 15:34:15 |
MIT License
archived:2017-03-20 08:57:28
ActionScript3 source code
/**
* Copyright gaziya ( http://wonderfl.net/user/gaziya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/d3OJ
*/
package {
import flash.geom.Matrix3D;
import flash.events.Event;
import flash.geom.Vector3D;
import flash.geom.Point;
import flash.display.Sprite;
[SWF(width=465,height=465,frameRate=30)]
public class FlashTest extends Sprite {
public function FlashTest() {
var length:int = 100
var points:Vector.<Vector3D> = new Vector.<Vector3D>()
points.push(new Vector3D(length,0,0))
points.push(new Vector3D(-length,0,0))
points.push(new Vector3D(0,length,0))
points.push(new Vector3D(0,-length,0))
points.push(new Vector3D(0,0,length/2))
var degrees:Number = 0
var axis:Vector3D = new Vector3D(1,-0.5,0)
x = stage.stageWidth/2
y = stage.stageHeight/2
addEventListener(Event.ENTER_FRAME, loop)
function loop(e:Event):void {
var matrix:Matrix3D = new Matrix3D
matrix.prependRotation(degrees,axis)
graphics.clear()
graphics.beginFill(0xff0000)
for each(var value:Vector3D in points) {
var vector:Vector3D = matrix.transformVector(value)
graphics.drawCircle(vector.x,vector.y,20 - vector.z * 0.07)
}
degrees += 5
degrees %= 360
}
}
}
}