forked from: Sprite Link Test
forked from Sprite Link Test (diff: 64)
ActionScript3 source code
/**
* Copyright zier ( http://wonderfl.net/user/zier )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cyEf
*/
// forked from zier's Sprite Link Test
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width = 400, height = 400, frameRate = 30)]
public class FlashTest extends Sprite {
private function createRectangle(c: uint, x: Number, y: Number, w: Number, h: Number): Sprite {
var result: Sprite = new DraggableSprite();
with (result.graphics) {
beginFill(c)
drawRect(- w / 2, - h / 2, w, h)
endFill()
}
result.x = x
result.y = y
return result
}
public function FlashTest() {
var rect1: Sprite = createRectangle(0x00A0FF, 100, 150, 50, 50)
var rect2: Sprite = createRectangle(0xA0FF00, 300, 200, 100, 20)
var rect3: Sprite = createRectangle(0xFFA000, 100, 250, 70, 40)
addChild(rect1)
addChild(rect2)
addChild(rect3)
rect1.rotation += 45
rect2.rotation += 30
rect3.rotation += 20
addChild(new LinkTest(rect1, rect2))
addChild(new LinkTest(rect3, rect2))
}
}
}
import flash.display.Graphics;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.geom.Rectangle;
class Utils {
public static function drawRectangle(g: Graphics, b: int , c: uint, r: Rectangle): void {
g.lineStyle(b, c)
g.drawRect(r.left, r.top, r.right - r.left, r.bottom - r.top)
}
// 2つの矩形の中心点を通る線分の交点を求める 式は http://hakuhin.jp/as/collision.html 参照
public static function crossPoint(tail: DisplayObject, head: DisplayObject): Point {
var p: Point = new Point(tail.x, tail.y)
var dx: Number = head.x - tail.x
var dy: Number = head.y - tail.y
function t(ax: Number, ay: Number, bx: Number, by: Number): Number {
var abx: Number = bx - ax;
var aby: Number = by - ay;
var nx: Number = -aby;
var ny: Number = abx;
var length: Number = Math.sqrt((nx * nx) + (ny * ny));
if (length > 0) length = 1 / length;
nx *= length;
ny *= length;
var d: Number = -(ax * nx + ay * ny);
return -(nx * p.x + ny * p.y + d) / (nx * dx + ny * dy);
}
var d2: Point = new Point(head.width / 2, head.height / 2);
var t1: Number = t(head.x - d2.x, head.y - d2.y, head.x - d2.x, head.y + d2.y)
var t2: Number = t(head.x - d2.x, head.y - d2.y, head.x + d2.x, head.y - d2.y)
var t3: Number = t(head.x + d2.x, head.y + d2.y, head.x - d2.x, head.y + d2.y)
var t4: Number = t(head.x + d2.x, head.y + d2.y, head.x + d2.x, head.y - d2.y)
var _t: Number = 0
if (_t < t1 && t1 <= 1) _t = t1
if (_t < t2 && t2 <= 1) _t = t2
if (_t < t3 && t3 <= 1) _t = t3
if (_t < t4 && t4 <= 1) _t = t4
return new Point(p.x + dx * _t, p.y + dy * _t)
}
}
// 掴める Sprite
class DraggableSprite extends Sprite {
public static const DRAGGING: String = "dragging"
public static const COMPLETE: String = "complete"
public static const REFRESH: String = "refresh"
function DraggableSprite() {
this.addEventListener(MouseEvent.MOUSE_DOWN, function(): void {
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove)
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)
});
}
private function onMouseMove(e: MouseEvent): void {
this.x = e.stageX
this.y = e.stageY
dispatchEvent(new Event(DRAGGING));
dispatchEvent(new Event(REFRESH));
}
private function onMouseUp(e: MouseEvent): void {
this.stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove)
this.stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp)
dispatchEvent(new Event(COMPLETE));
dispatchEvent(new Event(REFRESH));
}
}
class LinkTest extends Sprite {
private var tail: Sprite = null;
private var head: Sprite = null;
function LinkTest(aTail: Sprite, aHead: Sprite) {
link(aTail, aHead)
onRefresh()
}
public function link(aTail: Sprite, aHead: Sprite): void {
unlink()
tail = aTail
head = aHead
if (null != tail) tail.addEventListener(DraggableSprite.REFRESH, onRefresh)
if (null != head) head.addEventListener(DraggableSprite.REFRESH, onRefresh)
}
public function unlink(): void {
if (null != tail) tail.removeEventListener(DraggableSprite.REFRESH, onRefresh)
if (null != head) head.removeEventListener(DraggableSprite.REFRESH, onRefresh)
tail = null
head = null
}
public function onRefresh(e: Event = null): void {
graphics.clear()
graphics.lineStyle(1, 0)
graphics.moveTo(tail.x, tail.y)
graphics.lineTo(head.x, head.y)
// draw head cross point
var tp: Point = Utils.crossPoint(tail, head)
graphics.drawCircle(tp.x, tp.y, 3)
// draw tail cross point
var hp: Point = Utils.crossPoint(head, tail)
graphics.drawCircle(hp.x, hp.y, 2)
// frame
Utils.drawRectangle(graphics, 1, 0xFF0000, tail.getRect(this))
Utils.drawRectangle(graphics, 1, 0xFF0000, head.getRect(this))
}
}
