flash on 2010-10-9
♥0 |
Line 24 |
Modified 2010-10-09 18:39:11 |
MIT License
archived:2017-03-20 17:12:10
ActionScript3 source code
/**
* Copyright zahir ( http://wonderfl.net/user/zahir )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/crHP
*/
package {
import flash.utils.ByteArray;
import flash.display.BitmapData;
import flash.text.TextField;
import flash.display.Sprite;
public class FlashTest extends Sprite {
private const color:uint = 0x336699CC;
public function FlashTest() {
// write as3 code here..
var t:TextField = new TextField();
t.width = t.height = 465;
var bd:BitmapData = new BitmapData(1,1);
bd.setPixel32( 0,0, color );
var v:Vector.<uint> = bd.getVector( bd.rect );
var ba:ByteArray = bd.getPixels( bd.rect );
ba.position = 0;
t.appendText( "color :: " + color.toString(16) + "\n" );
t.appendText( "getPixel :: " + bd.getPixel(0,0).toString(16) + "\n" );
t.appendText( "getPixel32 :: " + bd.getPixel32(0,0).toString(16) + "\n" );
t.appendText( "Vector :: " + uint(v[0]).toString(16) + "\n" );
t.appendText( "ByteArray :: " + ba.readUnsignedInt().toString(16) + "\n" );
addChild(t);
}
}
}