Master-Melo-Ball

by sir4shumman forked from SiON Kaoscillator (diff: 439)
-------------------------------------------------
操作説明:
Aを入力
---------------------------------------------------
♥0 | Line 222 | Modified 2010-02-09 00:46:35 | MIT License
play

ActionScript3 source code

/**
 * Copyright sir4shumman ( http://wonderfl.net/user/sir4shumman )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cpGt
 */

/*-------------------------------------------------
操作説明:
Aを入力
---------------------------------------------------*/
package {
    import flash.display.Sprite;
    import flash.events.*;
    import flash.geom.*;
    //SiONのインポート
	import org.si.sion.*;
	import org.si.sion.events.*;
	import org.si.sion.effector.*;
	import org.si.sion.utils.SiONPresetVoice;
	import org.si.sion.sequencer.SiMMLTrack;
	import org.si.sion.utils.Scale;
	import org.si.sound.Arpeggiator;

    
    [SWF(backgroundColor="#FFFFFF",width='600',height='600', frameRate=60)]
    
    public class MeloBall extends Sprite {

    	// driver
	private var driver:SiONDriver = new SiONDriver();
	// preset voice
    	private var presetVoice:SiONPresetVoice = new SiONPresetVoice();
 
 
     // MML data
	//private var part:Array;
	public var rythmLoop:SiONData;

	private var sw:Boolean = false;
	
	// arpeggiator
	public var arpeggiator:Arpeggiator;
	
	// Stage Const
	private var centerX:Number = stage.width/2;
	private var centerY:Number = stage.height/2;
	
	// ボールの数
    	private var numBalls:uint = 0;
    	//係数
	private var bounce:Number = -1.0;
	//ボールの参照を入れる配列
	private var balls:Array = new Array();
	//ボールのアルファ値
	private var xalpha:Number = 0.7;
	//速度係数
	private var velocity:Number = 1;//ここに速度を入れる
	//半径
	private var radius:Number = 25; 

	private var px:Number;
	private var py:Number;


//コンストラクタ
        public function MeloBall() {
        //soundStart();
        	
       // compile mml. 
        var mml:String = "t110;";
        mml += "%6@0o3l8[c2cc.c.];";
        mml += "%6@1o3[rcrc];";
        mml += "%6@2v8l8[crccrrcc];";
        mml += "%6@3v8o3rcrc;";
        mml += "%6@4v8l16o4[[c.c.c]2 >b.b.b <c.c.c];";
        rythmLoop = driver.compile(mml);
        
        // set voices of "%6@0-4" from preset
        rythmLoop.setVoice(0, presetVoice["valsound.percus1"]);
        rythmLoop.setVoice(1, presetVoice["valsound.percus28"]);
        rythmLoop.setVoice(2, presetVoice["valsound.percus17"]);
        rythmLoop.setVoice(3, presetVoice["valsound.percus23"]);
        rythmLoop.setVoice(4, presetVoice["valsound.bass3"]);
        
        	stage.addEventListener(KeyboardEvent.KEY_DOWN,KeyDownHandle)
        	
        	arpeggiator = new Arpeggiator(new Scale("jap"), 1, [0,1,4,0,5,4,2,1]);
        	arpeggiator.voice = presetVoice["valsound.lead32"];
        	//arpeggiator.portament = 16;
        	arpeggiator.volume = 0.3;
        	arpeggiator.noteQuantize = 8;
        	arpeggiator.pattern = [0,1,4,0,5,4,2,1];
        	
        	//driver.setTimerInterruption(4, note);
        	driver.setTimerInterruption(16, _onTimerInterruption);
        	        
        // SiONイベントトリガー用のイベントリスナーを設定
        	driver.addEventListener(SiONTrackEvent.NOTE_ON_STREAM,  _onNoteOn);
        	driver.addEventListener(SiONTrackEvent.NOTE_OFF_STREAM, _onNoteOff);
        	driver.addEventListener(SiONEvent.STREAM, onStreamHandler);
        driver.play(rythmLoop);
        }
        	
        

private function  KeyDownHandle(e:KeyboardEvent):void{

	stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);

	if(e.keyCode == 65 ) CreateBall(1);
	else if(e.keyCode == 66 ) CreateBall(2);
	else if(e.keyCode == 67 ) CreateBall(3);
	else if(e.keyCode == 68 ) CreateBall(4);
	else if(e.keyCode == 69 ) CreateBall(5);
	else if(e.keyCode == 70 ) CreateBall(6);
	else if(e.keyCode == 71 ) CreateBall(7);
	else if(e.keyCode == 72 ) CreateBall(8);
	else if(e.keyCode == 73 ) CreateBall(9);
	else if(e.keyCode == 74 ) CreateBall(10);

	}

private function CreateBall(n:uint):void{

var ball:Ball = new Ball(radius,Math.random()*0xffffff,xalpha);
	ball.mass = radius;
	ball.x = Math.random() * 600;
	ball.y = Math.random() * 600;
	ball.vx = (Math.random() * 10 - 5) * velocity; 
	ball.vy = (Math.random() * 10 - 5) * velocity;
	addChild(ball);
	balls.push(ball);//参照を格納
	numBalls += 1;//ボールの数を更新

	//if(numBalls == 1){driver.sequenceOn(bass,null,0,0,2,0,true)}
	//else if(numBalls == 2){driver.sequenceOn(bass,null,0,0,2,0,true)}

}

private function onEnterFrame(event:Event):void {

         for (var i:uint = 0; i < numBalls; i++) {
	var ball:Ball = balls[i];
	ball.x += ball.vx;
	ball.y += ball.vy;
	checkWalls(ball,i);
	}

	for (i = 0; i < numBalls; i++) {
	var ballA:Ball = balls[i];
		if(numBalls > 1){
		for (var j:Number = i + 1; j < numBalls; j++) {
			var ballB:Ball = balls[j];
			checkCollision(ballA, ballB);
			}
		}
	}
}

//壁に当たったときの処理	
private function checkWalls(ball:Ball,i:uint):void {
	if (ball.x + ball.radius > stage.stageWidth) {
		ball.x = stage.stageWidth - ball.radius;
		 ball.vx *= bounce;
		} else if (ball.x - ball.radius < 0) {
		ball.x = ball.radius;
		ball.vx *= bounce;
		}
		 if (ball.y + ball.radius > stage.stageHeight) {
		ball.y = stage.stageHeight - ball.radius;
		 ball.vy *= bounce;
		} else if (ball.y - ball.radius < 0) {
		ball.y = ball.radius;
		ball.vy *= bounce;
 		}
	}

//それぞれのボールが衝突しているかどうかチェック
	private function checkCollision(ball0:Ball, ball1:Ball):void {
		var dx:Number = ball1.x - ball0.x;
		var dy:Number = ball1.y - ball0.y;
		var dist:Number = Math.sqrt(dx*dx + dy*dy);
		if (dist < ball0.radius + ball1.radius) {
	 	note(ball0.x,ball0.y);

		if(sw == false){
		sw = true;
	 	//driver.noteOn(100,null,0.5,0,0,0,0,0,0,true);
		}else{
	 	sw = false;
 		}

//衝突スイッチ//
	var angle:Number = Math.atan2(dy, dx);
	var cos:Number = Math.cos(angle);
	var sin:Number = Math.sin(angle);

	var pos0:Point = new Point(0, 0);
	var pos1:Point = rotate(dx, dy, sin, cos, true);
	var vel0:Point = rotate(ball0.vx, ball0.vy, sin, cos, true);
	var vel1:Point = rotate(ball1.vx, ball1.vy, sin, cos, true);

	var vxTotal:Number = vel0.x - vel1.x;
	vel0.x = ((ball0.mass - ball1.mass) * vel0.x +
	2 * ball1.mass * vel1.x) /
	(ball0.mass + ball1.mass);
	vel1.x = vxTotal + vel0.x;

	var absV:Number = Math.abs(vel0.x) + Math.abs(vel1.x);
	var overlap:Number = (ball0.radius + ball1.radius)
	- Math.abs(pos0.x - pos1.x);
	pos0.x += vel0.x / absV * overlap;
	pos1.x += vel1.x / absV * overlap;

	var pos0F:Object = rotate(pos0.x, pos0.y, sin, cos, false);
	var pos1F:Object = rotate(pos1.x, pos1.y, sin, cos, false);

	//注意!ball1を先に計算しないと、エラー発生
	ball1.x = ball0.x + pos1F.x;
	ball1.y = ball0.y + pos1F.y;
	ball0.x = ball0.x + pos0F.x;
	ball0.y = ball0.y + pos0F.y;

	var vel0F:Object = rotate(vel0.x, vel0.y, sin, cos, false);
	var vel1F:Object = rotate(vel1.x, vel1.y, sin, cos, false);

	ball0.vx = vel0F.x;
	ball0.vy = vel0F.y;
	ball1.vx = vel1F.x;
	ball1.vy = vel1F.y;
	}
}

//計算できるように回転させる動作
private function rotate(x:Number, y:Number, sin:Number, cos:Number, reverse:Boolean):Point {

	var result:Point = new Point();
	if (reverse) {
	result.x = x * cos + y * sin;
	result.y = y * cos - x * sin;
	} else {
	result.x = x * cos - y * sin;
	result.y = y * cos + x * sin;
	}
	return result;
}

//音を鳴らす16×16の音
private function note(x:Number,y:Number):void{
//driver.noteOn(100,null,4,4,0,0,0,0,0,true);
}


//ノートオン時の効果処理
	private function _onNoteOn(e:SiONTrackEvent) : void {
	
	for (var i:uint = 0; i < numBalls; i++) {
		var ball:Ball = balls[i];
		ball.graphics.beginFill(Math.random()*0xffffff); 
		//ball.graphics.endFill();
		//ball.width = 100;
		//ball.height = 60;
		}
	}
	
	
	private function _onTimerInterruption():void{
	if(numBalls > 0){driver.sequenceOn(rythmLoop,null,0,0,0,0,true);}
	if(numBalls > 1){
	soundStart();
		}
	}

	
private function onStreamHandler(e:SiONEvent):void {
// update arpeggiator pitch and length
setPxPy();
arpeggiator.scaleIndex = px * 24;
arpeggiator.noteLength = [2,2,2,2,2,2,2,2][int(py * 24 + 0.99)];
}
         
public function soundStart():void {
setPxPy();
arpeggiator.scaleIndex = px * 24;
arpeggiator.noteLength = [2,2,2,2,2,2,2,2][int(py * 24 + 0.99)];
// start arpeggio
arpeggiator.play();
}

	private function setPxPy():void{
		if( numBalls == 2){
			var ball:Ball;

		px = ball.x / 465;
		py = ball.y / 465;
		if(px<0)px=0;
		if(px>0.9)px=0.9;
		if(py<0)py=0;
		if(py>0.9)py=0.9;
		}
	}

private function _onNoteOff
(e:SiONTrackEvent) : void {
	        	
for (var i:uint = 0; i < numBalls; i++) {
	var ball:Ball = balls[i];
	//ball.width = 50;
	//ball.height = 50;
	}
}
}
}

/*-------------------------------------
パッケージ外クラス定義
 ---------------------------------------*/

import flash.display.*;
class Ball extends Sprite
{
    public var vx:Number;
    public var vy:Number;
    public var mass:Number;
    public var radius:Number;
    //rd=半径、cl=色、al=アルファ値
    function Ball(rd:Number,cl:Number,al:Number)
    {

        this.graphics.beginFill(cl,al);
        this.graphics.drawCircle(0, 0, rd);
        this.graphics.endFill();
        radius = this.width/2 

    }
}

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