/**
* Copyright kwstudz ( http://wonderfl.net/user/kwstudz )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cbJS
*/
// forked from angus1357's flash on 2011-2-17
package
{
import com.bit101.components.*;
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.navigateToURL;
import flash.net.URLRequest;
import flash.net.URLVariables;
import flash.text.TextField;
import flash.text.TextFieldType;
[SWF ( width = 465, height = 465, frameRate = 100 )];
public class Main extends Sprite
{
private var _CANVAS:BitmapData = new BitmapData ( stage.stageWidth , stage.stageHeight , false , 0 ) ;
//宣伝用//////////////////////
private var _S0:PushButton ;
/////////////////////////////
private var _B0:PushButton ;
private var _B1:PushButton ;
private var _B2:PushButton ;
private var _B3:PushButton ;
private var _B4:PushButton ;
private var _B5:PushButton ;
private var _B6:PushButton ;
private var _B7:PushButton ;
private var _T1:TextField ;
private var _CLICK:Boolean = false ;
private var _COLOR:uint = 0x00FF00;
private var _SANDCOLOR:uint= 0xE61499;
private var _WALLCOLOR:uint= 0x00FF00;
private var _WATERCOLOR:uint= 0xFFFF00;
private var _BX:int = 0 ;
private var _BY:int = 0 ;
public function Main():void {
addChild ( new Bitmap ( _CANVAS ) ) ;
//宣伝用////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
_T1 = new TextField();
_T1.type = TextFieldType.INPUT;
_T1.text = "0x";
_T1.x = 10 ;
_T1.y = 30 ;
_T1.textColor = 0xFFFFFF;
_T1.backgroundColor=0xFFFFFF;
_T1.borderColor = 0xFFFFFF;
_T1.border = true;
_T1.height = 20;
_T1.width = 100;
addChild(_T1);
_B0 = new PushButton ( this, 10 , 5, "ERASE" ) ;
_B1 = new PushButton ( this, 120 , 5, "WALL" ) ;
_B2 = new PushButton ( this, 230 , 5, "SAND" ) ;
_B3 = new PushButton ( this, 340 , 5, "WATER" ) ;
_B5 = new PushButton ( this, 120 , 30, "WALL Color" ) ;
_B6 = new PushButton ( this, 230 , 30, "SAND Color" ) ;
_B7 = new PushButton ( this, 340 , 30, "WATER Color" ) ;
_B1.enabled = false ;
_B0.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0x000000 ; _B0.enabled = false ; _B1.enabled = true ; _B2.enabled = true ; _B3.enabled = true ; } ) ;
_B1.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = _WALLCOLOR ; _B0.enabled = true ; _B1.enabled = false ; _B2.enabled = true ; _B3.enabled = true ; } ) ;
_B2.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = _SANDCOLOR ; _B0.enabled = true ; _B1.enabled = true ; _B2.enabled = false ; _B3.enabled = true ; } ) ;
_B3.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = _WATERCOLOR ; _B0.enabled = true ; _B1.enabled = true ; _B2.enabled = true ; _B3.enabled = false ; } ) ;
_B5.addEventListener ( MouseEvent.CLICK , function ():void { _WALLCOLOR=uint(_T1.text); _COLOR = _WALLCOLOR; _T1.text="0x" } ) ;
_B6.addEventListener ( MouseEvent.CLICK , function ():void { _SANDCOLOR=uint(_T1.text); _COLOR = _SANDCOLOR; _T1.text="0x" } ) ;
_B7.addEventListener ( MouseEvent.CLICK , function ():void {_WATERCOLOR=uint(_T1.text); _COLOR = _WATERCOLOR; _T1.text="0x" } ) ;
stage.addEventListener ( MouseEvent.MOUSE_DOWN , function ():void { _CLICK = true ; } ) ;
stage.addEventListener ( MouseEvent.MOUSE_UP , function ():void { _CLICK = false; } ) ;
addEventListener ( Event.ENTER_FRAME , RUN ) ;
}
public function color_change (IDENT:int):void{
if (IDENT==1)
{
_WALLCOLOR=uint(_T1.text);
}
}
public function RUN ( e:Event ):void {
_CANVAS.lock() ;
////////////////////////////////////
for ( var I:int = 100 ; I < 400 ; ++ I ) {
if ( Math.random() < .1 ) {
_CANVAS.setPixel ( I , 60 , _SANDCOLOR) ;
}
}
////////////////////////////////////
if ( _CLICK && 60 < mouseY && 60 < _BY ) {
for ( var J:int = 0 ; J < 20 ; ++ J ) {
var R:Number = J / 20 ;
_CANVAS.fillRect ( new Rectangle ( _BX * R + mouseX * ( 1 - R ) , _BY * R + mouseY * ( 1 - R ) , 5 , 5 ) , _COLOR ) ;
}
}
_BX = mouseX ;
_BY = mouseY ;
////////////////////////////////////
for ( var X:int = 0 ; X < _CANVAS.width ; ++ X ) {
for ( var Y:int = _CANVAS.height - 1 ; Y >= 0 ; -- Y ) {
var C:uint = _CANVAS.getPixel ( X , Y ) ;
if ( C == 0 ) {
continue ;
}
if ( C == _SANDCOLOR) {
var T:uint ;
var TX:int ;
{//落下
T = _CANVAS.getPixel ( X , Y + 1 ) ;
if ( T == 0 ) {
_CANVAS.setPixel ( X , Y , T ) ;
_CANVAS.setPixel ( X , Y + 1 , C ) ;
continue ;
}
//水より砂の方が重い,適当な確率で場所の置換を許す。
if ( T == _WATERCOLOR && Math.random() < .5 ) {
_CANVAS.setPixel ( X , Y , T ) ;
_CANVAS.setPixel ( X , Y + 1 , C ) ;
continue ;
}
}
{//左右移動
TX = X + Math.floor ( Math.random() * 7 ) - 3 ;
T = _CANVAS.getPixel ( TX , Y ) ;
if ( T == 0 ) {
_CANVAS.setPixel ( X , Y , T ) ;
_CANVAS.setPixel ( TX , Y , C ) ;
continue ;
}
//水より砂の方が重い,適当な確率で場所の置換を許す。
if ( T == _WATERCOLOR && Math.random() < .8 ) {
_CANVAS.setPixel ( X , Y , T ) ;
_CANVAS.setPixel ( TX , Y , C ) ;
continue ;
}
}
}
if ( C == _WATERCOLOR ) {
{//落下
T = _CANVAS.getPixel ( X , Y + 1 ) ;
if ( T == 0 ) {
_CANVAS.setPixel ( X , Y , T ) ;
_CANVAS.setPixel ( X , Y + 1 , C ) ;
continue ;
}
}
{//左右移動
TX = X + Math.floor ( Math.random() * 7 ) - 3 ;
T = _CANVAS.getPixel ( TX , Y ) ;
if ( T == 0 ) {
_CANVAS.setPixel ( X , Y , T ) ;
_CANVAS.setPixel ( TX , Y , C ) ;
continue ;
}
}
}
}
}
_CANVAS.unlock() ;
}
}
}