flash on 2010-9-29
GraphicsDataで円を描いてみるテスト。
とりあえずサイズによって分割数を変更するようにしてみた。動いている分には問題はなさそうな気がする。最適な数値はどうなんでしょうね?
♥0 |
Line 65 |
Modified 2010-09-29 03:01:00 |
MIT License
archived:2017-03-20 17:12:22
ActionScript3 source code
/**
* Copyright zahir ( http://wonderfl.net/user/zahir )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cY7a
*/
package {
import flash.display.GraphicsStroke;
import flash.text.TextField;
import flash.display.GraphicsSolidFill;
import flash.display.IGraphicsData;
import flash.display.Graphics;
import flash.events.Event;
import flash.display.GraphicsPath;
import flash.display.Sprite;
[SWF(frameRate="30")]
public class FlashTest extends Sprite {
private var t:TextField = new TextField();
private var fill:GraphicsSolidFill;
private var stroke:GraphicsStroke;
private var n:int = 0;
public function FlashTest() {
addChild(t);
fill = new GraphicsSolidFill(0xCCCCCC);
stroke = new GraphicsStroke(1);
stroke.fill = new GraphicsSolidFill(0xFF0000);
addEventListener( Event.ENTER_FRAME, onEnter);
}
private function onEnter(e:Event):void
{
var g:Graphics = graphics;
var r:Number = Math.cos( 0.01745 * (n++) ) * 200;
r = (r < 0) ? r*-1 : r;
g.clear();
g.drawGraphicsData(new <IGraphicsData>[ fill,stroke, getPath(232,232,r) ]);
}
public function appendPath( path:GraphicsPath, cx:Number, cy:Number, r:Number):void
{
var n:Number = 0;
var len:int = 360;
var d:Vector.<Number> = path.data;
var dl:int = d.length;
var c:Vector.<int> = path.commands;
var cl:int = c.length;
var _cl:int = cl;
if ( r <= 20 ) len = 18;
else if ( r <= 30 ) len = 36;
else if ( r <= 50 ) len = 72;
else if ( r <= 100 ) len = 90;
else if ( r <= 500 ) len = 180;
else if ( r <= 1000 ) len = 360;
else len = 720;
t.text = len.toString();
//
n = 360 / len;
for (var i:int = 0; i <= len; i++ )
{
var rad:Number = 0.01745 * n * i;
c[cl++] = 2;
d[dl++] = Math.cos( rad ) * r + cx;
d[dl++] = Math.sin( rad ) * r + cy;
}
c[_cl] = 1;
}
public function getPath(cx:Number, cy:Number, r:Number):GraphicsPath
{
var path:GraphicsPath = new GraphicsPath( new <int>[], new <Number>[] );
appendPath( path, cx, cy, r );
return path;
}
}
}