perlinNoise()
♥0 |
Line 28 |
Modified 2010-05-27 00:58:41 |
MIT License
archived:2017-03-10 13:36:12
ActionScript3 source code
/**
* Copyright regepan ( http://wonderfl.net/user/regepan )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cK3A
*/
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Point;
import flash.events.Event;
[SWF(backfroundColor,frameRate=10)]
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var bmpData:BitmapData = new BitmapData(400,400);
var bmpObj:Bitmap = new Bitmap(bmpData);
addChild(bmpObj);
var rand:Number = 10;
var offset:Array = [
new Point(0,0),
new Point(0,0)
];
addEventListener(Event.ENTER_FRAME,init);
function init(e:Event):void{
offset[0].x += 1;
offset[1].y += 1;
bmpData.perlinNoise(
50,50,2,rand,false,true,0x04,false,offset
);
};
}
}
}