perlinNoise()

by regepan
♥0 | Line 28 | Modified 2010-05-27 00:58:41 | MIT License
play

ActionScript3 source code

/**
 * Copyright regepan ( http://wonderfl.net/user/regepan )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cK3A
 */

package {
    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.geom.Point;
    import flash.events.Event;
    [SWF(backfroundColor,frameRate=10)]
    
    
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            var bmpData:BitmapData = new BitmapData(400,400);
            var bmpObj:Bitmap = new Bitmap(bmpData);
            addChild(bmpObj);
            
            var rand:Number = 10;
            var offset:Array = [
             new Point(0,0),
             new Point(0,0)
            ];
            
            addEventListener(Event.ENTER_FRAME,init);
            
            function init(e:Event):void{
            	 offset[0].x += 1;
            	 offset[1].y += 1;

            	
            	bmpData.perlinNoise(
            	50,50,2,rand,false,true,0x04,false,offset            	
            	);
         
            	};
        }
    }
}