flash on 2016-8-8

by mutantleg
♥0 | Line 51 | Modified 2016-08-08 06:19:28 | MIT License
play

ActionScript3 source code

/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/cEwT
 */

package {
    import flash.events.Event;
    import flash.geom.Rectangle;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
          
          skin = new BitmapData(32,32,false,0);
          skin.noise(6);
          skin.fillRect(new Rectangle(0,0,32,2), 0xFF);
          skin.fillRect(new Rectangle(0,30,32,2), 0xFF);
          skin.fillRect(new Rectangle(0,0,2,32), 0xFF);
          skin.fillRect(new Rectangle(30,0,2,32), 0xFF);
          skin.fillRect(new Rectangle(14,14,4,4), 0);
          skin.setPixel(1,1,0xFFffFF);
          
          vecVert = Vector.<Number>([ 30,30,   120, 30,   30, 120,  120,120]);
          vecUv = Vector.<Number>([0,0,  1,0,  0,1,  1,1 ]);
          vecFace= Vector.<int>([0,1,2,  2,1,3]);
          
          stage.addEventListener(Event.ENTER_FRAME, onEnter);       
        }//ctor
       
        public  var skin:BitmapData;
        public  var vecVert:Vector.<Number>;
        public  var vecUv:Vector.<Number>;
        public  var vecFace:Vector.<int>;
       
        
        public function onEnter(e:Event):void
        {
           graphics.clear();
           graphics.lineStyle(2, 0); 
            
          vecVert[0] =0;    vecVert[1] =0;
          vecVert[2] =465;    vecVert[3] =0;
          vecVert[4] =0;    vecVert[5] =465;
          vecVert[6] =465;    vecVert[7] =465;
          
          var ax:Number; var ay:Number;
          ax = stage.mouseX;
          ay = stage.mouseY;
          ax = (ax/465)*2-0.5;
          ay = (ay/465)*2-0.5;
          
          vecUv[0] = -ax;
          vecUv[1] = -ay;
          vecUv[2] = -ax+2;
          vecUv[3] = -ay;
          vecUv[4] = -ax;
          vecUv[5] = -ay+2;
          vecUv[6] = -ax+2;
          vecUv[7] = -ay+2;
            
          graphics.beginBitmapFill(skin, null,false, false);
            graphics.drawTriangles(vecVert,vecFace,vecUv);
          graphics.endFill();
            
        }//onenter
        
        
        
        
        
   }//classend
}

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