PV3DのTriangleMesh3Dの練習01 三角形の作成
forked from Papervision3DTest01 :3D板を回転させる (diff: 67)
ActionScript3 source code
/**
* Copyright siouxcitizen ( http://wonderfl.net/user/siouxcitizen )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/c5mk
*/
//PV3DのTriangleMesh3Dの練習01 三角形の作成
//つい最近、Papervision3DのTriangleMesh3Dというものを知ったので、それを使ってみるテストです。
//あまり内部の構造わかってませんが、とりあえず動くまでを。。。
//
//↓今回のコードを作成するにあたって以下のサイト&コードを参考にさせて頂きました
//TriangleMesh3D Create your own mesh(英語)
//http://pv3d.org/2008/12/13/trianglemesh3d-create-your-own-mesh/
//Papervision3Dでプリミティブ以外のオブジェクトを作る
//http://www.adamrocker.com/blog/141/papervision3d_mesh3d_triangle_object.html
package
{
import flash.events.Event;
import org.papervision3d.core.geom.TriangleMesh3D;
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.view.BasicView;
[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
public class TriangleMesh3DExample extends BasicView
{
private var triangleMesh3d : TriangleMesh3D;
private var size : int = 200;//オブジェクトの長さ
public function TriangleMesh3DExample()
{
//マテリアル設定
var material:ColorMaterial = new ColorMaterial(0xcccccc,1.0);
material.name = "white";
material.doubleSided = true;
//頂点
var vertex3D_1:Vertex3D = new Vertex3D(size*cos(90), size*sin(90), 0);
var vertex3D_2:Vertex3D = new Vertex3D(size*cos(210), size*sin(210), 0);
var vertex3D_3:Vertex3D = new Vertex3D(size*cos(330), size*sin(330), 0);
var triangleVertices:Array = [vertex3D_1, vertex3D_2, vertex3D_3];
//use null because we haven't created its parent mesh yet
var triangle3d:Triangle3D = new Triangle3D(null, triangleVertices, material);
var triangleFaces:Array = [triangle3d];
//メッシュを作成
triangleMesh3d = new TriangleMesh3D(material, triangleVertices, triangleFaces, null);
//for the triangle to be "renderable", it needs to know who its daddy is
//this is the same property as the "null" parameter a few lines above
triangle3d.instance = triangleMesh3d;
scene.addChild(triangleMesh3d);
startRendering();
}
override protected function onRenderTick(event:Event=null):void
{
triangleMesh3d.rotationX=viewport.mouseX;
triangleMesh3d.rotationY=viewport.mouseY;
super.onRenderTick(event);
}
//--------------------------------------------sin
private function sin(degree:Number):Number{
return Math.sin(Math.PI * degree / 180);
}
//--------------------------------------------cos
private function cos(degree:Number):Number{
return Math.cos(Math.PI * degree / 180);
}
}
}
