flash on 2010-1-9
♥0 |
Line 103 |
Modified 2010-01-09 15:56:55 |
MIT License
archived:2017-03-20 14:09:53
ActionScript3 source code
/**
* Copyright terra1119 ( http://wonderfl.net/user/terra1119 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/byd5
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[SWF(width="465", height="465", frameRate="30", backgroundColor="0x000000")]
public class ShipSim2 extends Sprite {
private var ship:Ship;
private var vr:Number = 0;
private var thrust:Number = 0;
private var vx:Number = 0;
private var vy:Number = 0;
private var friction:Number = 0.97;
public function ShipSim2() {
init();
}
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ship = new Ship();
addChild(ship);
ship.x = stage.stageWidth / 2;
ship.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onEnterFrame(e:Event):void
{
ship.rotation += vr;
var angle:Number = ship.rotation * Math.PI / 180;
var ax:Number = Math.cos(angle) * thrust;
var ay:Number = Math.sin(angle) * thrust;
vx += ax;
vy += ay;
vx *= friction;
vy *= friction;
ship.x += vx;
ship.y += vy;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
if (ship.x - ship.width / 2 > right) {
ship.x = left - ship.width / 2;
} else if (ship.x + ship.width / 2 < left) {
ship.x = right + ship.width / 2;
}
if (ship.y - ship.height / 2 > bottom) {
ship.y = top - ship.height / 2;
} else if (ship.y < top - ship.height / 2) {
ship.y = bottom + ship.height / 2;
}
}
private function onKeyDown(e:KeyboardEvent):void
{
switch(e.keyCode) {
case Keyboard.LEFT:
vr = -5;
break;
case Keyboard.RIGHT:
vr = 5;
break;
case Keyboard.UP:
thrust = 0.2;
ship.draw(true);
break;
default:
break;
}
}
private function onKeyUp(e:KeyboardEvent):void
{
vr = 0;
thrust = 0;
ship.draw(false);
}
}
}
import flash.display.Sprite;
class Ship extends Sprite {
public function Ship() {
draw(false);
}
public function draw(showFlame:Boolean):void
{
graphics.clear();
graphics.lineStyle(1, 0xffffff);
graphics.moveTo(10, 0);
graphics.lineTo( -10, 10);
graphics.lineTo( -5, 0);
graphics.lineTo( -10, -10);
graphics.lineTo(10, 0);
if (showFlame) {
graphics.moveTo( -7.5, -5);
graphics.lineTo( -15, 0);
graphics.lineTo( -7.5, 5);
}
}
}