perlinNoise jellyfish
forked from forked from: perlinNoise play 3 (diff: 14)
perlinNoiseの色を位置情報に置き換えてみたらどうなるか試してみた …だけ
ActionScript3 source code
/**
* Copyright greentec ( http://wonderfl.net/user/greentec )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bwG3
*/
// forked from greentec's forked from: perlinNoise play 3
// forked from Kay's perlinNoise play 3
// forked from Kay's perlinNoise play
/*
* perlinNoiseの色を位置情報に置き換えてみたらどうなるか試してみた
* …だけ
*/
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.filters.BlurFilter;
import flash.events.Event;
public class FlashTest extends Sprite {
private var offsets:Array = [new Point(), new Point()];
private var rect:Rectangle = new Rectangle(0,0,460,460);
public function FlashTest() {
var noise:BitmapData = new BitmapData(128,128);
var canvas:BitmapData = new BitmapData(460,460,false,0xff000000);
var bm:Bitmap = new Bitmap(canvas);
var blurFilter:BlurFilter=new BlurFilter(1,1,1);
addChild(bm);
addEventListener(Event.ENTER_FRAME, function (e:Event):void {
/*if(Math.random()<0.5)
{
canvas.applyFilter(canvas,rect,new Point(),blurFilter);
}
else
{*/
canvas.fillRect(rect,0);
//}
offsets[0].offset(1,1);
offsets[1].offset(-1,-1);
noise.perlinNoise(64,64,2,1,true,true,7,false,offsets);
for (var i:int = 0; i < 16384; i++) {
var nX:Number = i/128;
var nY:Number = i%128;
var stx_:Number=stage.stageWidth/2;
var sty_:Number=stage.stageHeight/2;
var rgb:int = noise.getPixel(nX,nY);
//var nR:int = (rgb >> 16) & 0xff;
var nG:int = (rgb >> 8) & 0xff;
var nB:int = rgb & 0xff;
//var yratio:Number=sty_/128*2;
// canvas.setPixel(stx_+Math.cos(nG/0xff*180/Math.PI)*nX*2,sty_+Math.sin(nB/0xff*180/Math.PI)*2*nY,rgb);
canvas.setPixel(stx_+Math.cos(nG/0xff*180/Math.PI)*nX,sty_/2+nY*2,rgb);
}
});
}
}
}
