2カメを使う練習
Camera3Dでcamera2を作成 それを配置して、そこから見える映像(球体を映したもの)をPlaneに表示させる。
♥0 |
Line 36 |
Modified 2011-08-28 00:50:52 |
MIT License
archived:2017-03-20 13:49:14
ActionScript3 source code
/**
* Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/brJJ
*/
package {
import org.papervision3d.materials.*;
import org.papervision3d.materials.shadematerials.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.*;
import org.papervision3d.lights.*;
import org.papervision3d.cameras.*;
import flash.events.Event;
[SWF(backgroundColor = 0x999999)]
public class twoCameras extends BasicView {
public function twoCameras() {
init();
}
private function init():void{
var light:PointLight3D = new PointLight3D();
var material:FlatShadeMaterial = new FlatShadeMaterial(light, 0xffffff, 0x222222);
var sphere:Sphere = new Sphere(material,300,10,10);
sphere.x = -500;
scene.addChild(sphere);
//二台目カメラ
var camera2:Camera3D = new Camera3D();
camera2.target = sphere;
var bmpViewport:BitmapViewport3D = new BitmapViewport3D();
var mirormat:BitmapViewportMaterial = new BitmapViewportMaterial(bmpViewport,true);
var mirorobj:Plane = new Plane(mirormat, 1280,960);
mirorobj.rotationY = 20;
mirorobj.z = camera2.z = 1000;
mirorobj.x = camera2.x = 500;
scene.addChild(mirorobj);
startRendering();
addEventListener(Event.ENTER_FRAME, function(e:Event):void{
sphere.rotationY += 0.5;
renderer.renderScene(scene,camera2,bmpViewport);
})
}
}
}