BitmapData, Matrix
forked from flash on 2010-1-11 (diff: 49)
... @author ...
ActionScript3 source code
/**
* Copyright hacker_yk666qry ( http://wonderfl.net/user/hacker_yk666qry )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bjvq
*/
// forked from hacker_yk666qry's flash on 2010-1-11
package {
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.BlendMode;
/**
* ...
* @author ...
*/
[ SWF(width=465, height=465, backgroundColor=0x000000, frameRate=30) ]
public class BitmapDataSample extends Sprite {
private var _bmd:BitmapData;
private var _sprite:Sprite;
private var _matrix:Matrix;
private var _colortrans:ColorTransform;
//コンストラクタ
public function BitmapDataSample() {
_bmd = new BitmapData( 465, 465, false, 0x0 );
addChild( new Bitmap( _bmd ) );
//グラフィックの作成
// 中心x, 中心y, 幅高さ, 色
_sprite = newFig( 0, 0, 40, 0xffffff );
//Matrixの初期化
_matrix = new Matrix();
//色変換
_colortrans = new ColorTransform();
addEventListener( Event.ENTER_FRAME, enterFrameHandler );
stage.addEventListener( MouseEvent.CLICK, reset );
}
private function enterFrameHandler(e:Event):void {
var s:Number = Math.random()*2;
//変形初期化
_matrix.identity();
//scale, rotate, translate の順で
_matrix.scale( s, s );
_matrix.rotate( Math.PI * Math.random() );
_matrix.translate( mouseX, mouseY);
_colortrans.redMultiplier = mouseX / 465;
_colortrans.blueMultiplier = mouseY / 465;
_colortrans.alphaMultiplier = Math.random();
//BitmapDataへ描画
//_bmd.draw( _sprite, _matrix );
//変形、回転等をしない場合は copyPixels(描画オブジェクト, 領域, 位置) を使うほうが高速に描画できる
_bmd.draw( _sprite, _matrix, _colortrans, BlendMode.ADD );
}
private function reset( e:MouseEvent ):void {
_bmd.fillRect( _bmd.rect, 0xff000000 );
}
private function newFig( cx:Number, cy:Number, size:Number, col:uint ):Sprite {
//中心(cx,cy), 幅高さsize, 色col のグラフィックを生成
var shape:Sprite = new Sprite();
shape.graphics.lineStyle( 0, 0x000000, 0.3 );
shape.graphics.beginFill( col );
shape.graphics.drawCircle( cx, cy, size*0.5 );
shape.graphics.drawCircle( cx, cy, size*0.4 );
var w:Number = size * 0.6;
var h:Number = size * 0.15;
shape.graphics.drawRect( cx - w/2, cy - h/2, w, h );
shape.graphics.endFill();
return shape;
}
}
}
